Ambrosia Garden Archive
    • Task List Control problem


      I'm beginning to wonder if Coldstone was released a little too prematurely...

      I decided to add a simple quest to POG and I'm trying to update the Quest List. I have a "Call Event" action being triggered by a dialog with a character.

      In the evens that I calll, I change a couple of variables, trigger the journal sound, then have a Task List Control action which tries to add a task. I don't know what format IDs should be in -- I tried numbers, letters & numbers, etc.. I made sure to click on the "+" sign and that the even was saved.

      When I talk to my NPC, the globals change, I hear the journal sound, but when I go to the quest list, my quest isn't there. Is there something else that needs to be done to update that?

      --v

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    • Well, I wouldn't say it was released prematurely. The details aren't documented, which makes things a little more confusing, but all in all it works as it calims to work. Besides, it is a version 1.0.0 release, so it going to have plenty of room for bug fixes and imporvements. 😉

      Anyway, as for the quest problem, I had no troubles. I did a 'Task List Control' action with the following entries in the fields, and then clicked the little plus next to the 'Name' field. (Don't forget to click on the plus. 🙂 )

      Action: Add
      ID: 1
      Name: Save The Princess
      Description: Save the princess from the wrath of the dragon!

      Then to delete the quest, do a 'Task List Control' action with the following info:

      Action: Delete
      ID: 1

      Once again, make sure to click the plus to add it to the list. (I know I'm supposed to do this, but sometimes forget. 🙂 )

      Voila, you can now add and remove quests.

      -Jeff

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      Experiences = Integrate( Life, {t, birth, death} )

    • Quote

      Originally posted by Paploo:
      **Well, I wouldn't say it was released prematurely. The details aren't documented, which makes things a little more confusing, but all in all it works as it calims to work. Besides, it is a version 1.0.0 release, so it going to have plenty of room for bug fixes and imporvements.;)

      Anyway, as for the quest problem, I had no troubles. I did a 'Task List Control' action with the following entries in the fields, and then clicked the little plus next to the 'Name' field. (Don't forget to click on the plus. 🙂 )

      Voila, you can now add and remove quests.

      **

      Well, I tried the task list control under the sample game and it worked. Trying the same exact set-up with a POG plug-in didn't work, so I don't know what to say.

      The fact that it did work under the sample game at least let's me know that I'm doing it correctly. I wonder if there's some sort of conflict with POG tasks or something.

      All I'm doing is this:

      I have an event called Add task to Quest Log. It changes two global variables, plays a sound, then tries to add an entry to the Quest Log via Task List control.

      I have this event called up from an action associated with a dialog. But I've tried calling the event straight from a plug-in load call and it doesn't work. I've even tried making a new event that is simply a Task List control action and associated it with a plug-in load call. Nothing's worked in this plug-in. But doing any of this as part of the sample game has it work flawlessly.

      So I think there's some conflict going on. I have 1.0.1 POG with the Trinity plug-in installed. It would be nice to know if anyone else can make a POG plug-in, run it with Trinity installed, and see if they can add a task via Task List control.

      --v

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