Quote
Originally posted by Paploo:
**Well, I wouldn't say it was released prematurely. The details aren't documented, which makes things a little more confusing, but all in all it works as it calims to work. Besides, it is a version 1.0.0 release, so it going to have plenty of room for bug fixes and imporvements.;)
Anyway, as for the quest problem, I had no troubles. I did a 'Task List Control' action with the following entries in the fields, and then clicked the little plus next to the 'Name' field. (Don't forget to click on the plus. )
Voila, you can now add and remove quests.
**
Well, I tried the task list control under the sample game and it worked. Trying the same exact set-up with a POG plug-in didn't work, so I don't know what to say.
The fact that it did work under the sample game at least let's me know that I'm doing it correctly. I wonder if there's some sort of conflict with POG tasks or something.
All I'm doing is this:
I have an event called Add task to Quest Log. It changes two global variables, plays a sound, then tries to add an entry to the Quest Log via Task List control.
I have this event called up from an action associated with a dialog. But I've tried calling the event straight from a plug-in load call and it doesn't work. I've even tried making a new event that is simply a Task List control action and associated it with a plug-in load call. Nothing's worked in this plug-in. But doing any of this as part of the sample game has it work flawlessly.
So I think there's some conflict going on. I have 1.0.1 POG with the Trinity plug-in installed. It would be nice to know if anyone else can make a POG plug-in, run it with Trinity installed, and see if they can add a task via Task List control.
--v
------------------