It's been a long wait, but worth it. Still, a few things I was hoping for seem to have been left out. I would like to...
--change all attributes of NPCs via events. Like changing a friendly NPC into a hostile one. You could have NPCs that avoid the player character if he or she has a certain item equipped (like a sword). You could have a vicious dog that turns friendly if the player offers it a juicy steak; it could then be set to follow the player around until given some command. I think this would be fairly easy to code into the next release of the program. It could be added functionality to the "control NPC" action. You could have actions that affect a particular NPC by name, or the closest one to the player, or all NPCs within a certain range of tiles.
--a simple word parser would be nice. Some of us still like text-based adventures. This could be made into a new type of location. Just a thought. I seem to remember there was something that allowed the player to input text (like a password), but I'm not sure where I saw this.
-- a timer event. Suppose the character jumps into a pool of water. The timer could tick off the seconds until the character drowns (if not wearing a scuba diving outfit). Although now I think of it, this is probably doable with the "wait" action.
Another idea that could be cool; since QuickTime supports Flash (.swf) files and Coldstone uses QuickTime for its multimedia functions, what if you could pass commands back and forth between Coldstone and .swf files (within quicktime movies), which can be programmed in ActionScript? This way, you could have games-within-the-game. For instance, the player steps into a video game arcade and has to play a game of "space invaders" for some reason. You could include such a game (if you were a Flash programmer) and have it pass some message back to Coldstone when a certain score was reached. The possibilities would be endless.
On the whole, though, it's a very exciting release and should be very enjoyable. If I can ever find the time to use it.
--Mark
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Mark