Ambrosia Garden Archive
    • editing PoG


      How do you edit the actual game? I can't figure it out. Any help of you to open the data file in Coldstone would be greatly appreciated.

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      "The most likely way for the world to be destroyed, most experts agree, is by accident. That's where we come in: we're computer professionals. We cause accidents."
      -Nathaniel Borrenstein
      Please visit my website at (url="http://"http://www.lewiston.k12.id.us/schools/lhs/tech/students/beginnin/Andrew/welcome.html")http://www.lewiston....ew/welcome.html(/url) its got some cool stuff on it.

    • Quote

      Originally posted by -esw-dragoon_77:
      **How do you edit the actual game? I can't figure it out. Any help of you to open the data file in Coldstone would be greatly appreciated.
      **

      PoG has been compiled in "release" mode so you cannot edit directly PoG, but you can develop plugins for it. Please take a look at the plugin tutorial in the documentation folder.

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      Dee Brown
      Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url) (check our new web site!)
      (url="http://"http://www.AmbrosiaSW.com/games/coldstone/")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers

    • i looked at it, but its being a mofo. it only describes how to put in a character, and it doesnt work even when i do exactly what it says. actually, pretty much all i want to do is put a single bridge over a stream between fantrima and n. gidolan. can sum1 tell me how to do that one?

      ------------------
      "The most likely way for the world to be destroyed, most experts agree, is by accident. That's where we come in: we're computer professionals. We cause accidents."
      -Nathaniel Borrenstein
      Please visit my website at (url="http://"http://www.lewiston.k12.id.us/schools/lhs/tech/students/beginnin/Andrew/welcome.html")http://www.lewiston....ew/welcome.html(/url) its got some cool stuff on it.

    • Quote

      Originally posted by -esw-dragoon_77:
      **i looked at it, but its being a mofo. it only describes how to put in a character, and it doesnt work even when i do exactly what it says. actually, pretty much all i want to do is put a single bridge over a stream between fantrima and n. gidolan. can sum1 tell me how to do that one?

      **

      I know that starkiller, on #coldstone, said that the character plug in worked fine for him -- try dropping by #coldstone and asking, maybe someone there can help.

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      quitcherbellyachin.
      ---
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    • Quote

      Originally posted by -esw-dragoon_77:
      **i looked at it, but its being a mofo. it only describes how to put in a character, and it doesnt work even when i do exactly what it says. actually, pretty much all i want to do is put a single bridge over a stream between fantrima and n. gidolan. can sum1 tell me how to do that one?
      **

      Strange... no one had any problem with it before. To add a single bridge, you'll need a single event and some info. You need to know where you want to put it in the map and in which map you want to put it (use the debug info event added to every new plugin -- go where you want to have your bridge in PoG and presss "d" with your plugin active).

      Here are some clues: you must use in your new event a action of type "Stamp control" to add your bridge (be sure to add it to the background layer -- the picture is in the "Misc" folder I think). Don't forget that the stamp control action takes absolute pixel coordinates, not the tile coordinates. One tile = 32 pixels in PoG so you can easily do the maths. Then, you must use a "Change Map Cell" (or something like that -- I can't remind exactly at the moment) to modify the access values around your bridge. Go in the "Plugin Calls" dialog (far right button in the toolbar) and link your new event with the location in which you want to add the bridge.

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      Dee Brown
      Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url) (check our new web site!)
      (url="http://"http://www.AmbrosiaSW.com/games/coldstone/")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers

      (This message has been edited by Dee (edited 01-17-2002).)

    • I've had problems with the tutorial as well. I've followed the instructions to the letter and selected the plugin when PoG launches but absolutely nothing has changed. The character I added just isn't there. My version is unregistered, is that why nothing seems to happen?

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    • Quote

      Originally posted by Kelsan:
      **I've had problems with the tutorial as well. I've followed the instructions to the letter and selected the plugin when PoG launches but absolutely nothing has changed. The character I added just isn't there. My version is unregistered, is that why nothing seems to happen?
      **

      No, it should be. Check two things:

      1. Open the NPC Control action you've created. Does it display its name in the list with the correct coordinates? If not, you've forgot to click the "+" button to add it.

      2. Have you linked your event correctly with the Fantrima location (check the Plugin load calls dialog -- last button to the right of the toolbar when in plugin dev mode). A good to see if your event actually got fired is to add a play sound action and select any sound. If you hear it, your event is executed properly.

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      Dee Brown
      Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url) (check our new web site!)
      (url="http://"http://www.AmbrosiaSW.com/games/coldstone/")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers

    • <deleted>

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      "The French model seems to show that, ultimately, someone will do my work FOR me."
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      (This message has been edited by Starkiller (edited 01-17-2002).)

    • the problem ive been having with adding the new character is that when i go to the NPC control under new event, my new NPC's name doesnt show up at all where it is supposed to be. i tried it with multiple NPC's with the exact same results.

      ------------------
      "The most likely way for the world to be destroyed, most experts agree, is by accident. That's where we come in: we're computer professionals. We cause accidents."
      -Nathaniel Borrenstein
      Please visit my website at (url="http://"http://www.lewiston.k12.id.us/schools/lhs/tech/students/beginnin/Andrew/welcome.html")http://www.lewiston....ew/welcome.html(/url) its got some cool stuff on it.

    • Quote

      Originally posted by -esw-dragoon_77:
      **the problem ive been having with adding the new character is that when i go to the NPC control under new event, my new NPC's name doesnt show up at all where it is supposed to be. i tried it with multiple NPC's with the exact same results.
      **

      Quote

      Originally posted by myself:

      1. Open the NPC Control action you've created. Does it display its name in the list with the correct coordinates? If not, you've forgot to click the "+" button to add it.

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      Dee Brown
      Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url) (check our new web site!)
      (url="http://"http://www.AmbrosiaSW.com/games/coldstone/")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers

      (This message has been edited by Dee (edited 01-17-2002).)

    • no, on the little pull-down thing in the upper-right hand corner of the window, the the right of the add thingy is where it doesnt show up. when i hit the "+" button, it says i have to select an NPC to add but there are none on the list. do i have to put the NPC i made in a certain folder or what?

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      "The most likely way for the world to be destroyed, most experts agree, is by accident. That's where we come in: we're computer professionals. We cause accidents."
      -Nathaniel Borrenstein
      Please visit my website at (url="http://"http://www.lewiston.k12.id.us/schools/lhs/tech/students/beginnin/Andrew/welcome.html")http://www.lewiston....ew/welcome.html(/url) its got some cool stuff on it.