Ambrosia Garden Archive
    • Battle System Idea


      Like Kireck, i want to do a turn based game, but going deeper, do you think its
      possible to do a FF 7,8 style where it has a "Wait" meter, and you can't attack
      until it's filled? instead of just "good guy attacks, Bad guy attacks, good guy
      attacks, etc."

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      There are three types of people in this world, people who make it happen, people who watch it happen, and people who wonder what happened.

    • Hmmm, well, I'm just guessing here, but you could probably set a timer to do that.
      Psuedo-code:

      Start Timer1
      If Timer1=12 then varWait=1
      If Timer1=12 then Reset
      If varWait=1 then goto Attack

      Or something of the ilk. You get the basic idea. Have I mentioned how much I would give to play around with Coldstone? 🆒

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      For every beautiful answer there is an even more beautiful question.

    • Quote

      Originally posted by Akero Manero:
      **Like Kireck, i want to do a turn based game, but going deeper, do you think its
      possible to do a FF 7,8 style where it has a "Wait" meter, and you can't attack
      until it's filled? instead of just "good guy attacks, Bad guy attacks, good guy
      attacks, etc."

      **

      Well, i never played FF, nor i do know anything about a "Wait"meter, could you explain, please (cuz the idea seems intrigueing). Btw, why starting a new topic, when just continuing on the older (Kirek's one) could reach the right people faster?
      🙂
      Ras

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    • Quote

      Originally posted by rasputiza:
      **Well, i never played FF, nor i do know anything about a "Wait"meter, could you explain, please (cuz the idea seems intrigueing). Btw, why starting a new topic, when just continuing on the older (Kirek's one) could reach the right people faster?
      🙂
      Ras

      **

      well the wait meter is this little bar that starts out at 0(I think). The meter would fill up depending on the "speed" of the character and when it reached full you could select actions to take. So it's possible to have a character attacking while you decide what the next one does etc.. (provided you can have party members).
      I personally hate this system, and other "button mashing" things like Mortal Kombat, etc. It's all too based on memorizing the system, and wasting even more time on the game than is necessary(if any gaming is necessary at all...).

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    • (quote)Originally posted by rasputiza:
      **Well, i never played FF, nor i do know anything about a "Wait"meter, could you explain, please (cuz the idea seems intrigueing). Btw, why starting a new topic, when just continuing on the older (Kirek's one) could reach the right people faster?
      🙂 (did i make ANY sense?) ithought about continuing it in kirecks, but i then again,
      im an >idiot<

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      There are three types of people in this world, people who make it happen, people who watch it happen, and people who wonder what happened.
      **

    • Ok i understood. I think that transferring this thread into the kirek's one should broaden the views to all, the idea keeps to be intrigueing to me (still have no final clue though)
      🙂
      Ras

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