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Originally posted by myshkyn:
**Events can be set when monsters die... can they be set when monsters are hit? You know, to create blood that will stick around for a bit, or to weaken the monster's attributes or even decrease the number of its limbs, change its graphic, its combat behavior...? Speaking of which, can an event be set when the PC is hit? I'm with Kereck when it comes to bloody messes and things.
myshkyn
**
Now that I think about it, I may have seen a pic of the day that had events tied to when the player lands a hit. I may have somehow mixed one or two or thirteen pics of the day and just made this up in my head but I'm pretty sure that it's possible. I was wondering if you'd have to make an event that would cause a monster to flinch or if there was already a sort of action in the set of natural monster sprites that was labeled flinch. Either way, I doubt that it's a big deal at all. I can't get enough of those bloody messes though. I must say that Diablo II was kinda over kill though. I hope no one's game is that blood and gore happy. I don't see how you can create that manually without feeling ackward about yourself. I'd get worried about my state of mind after animating an ugly slug eating another ugly slug after it had already been spilled all over the ground ina sloppy mess. You have to sometimes put a limit to the volume of blood that can be inside of a little pixie. I don't see how little mice and gerbals can make bloody explosions that exceede 2000Liters of organic "stuff." Anyway, I'm starting to type aimlessly and rant and rave about nothing. I think it's about time I stopped.
Geeze, I type entirely too much. I need to shut up. I hope I don't talk like this.
(This message has been edited by Kireck L (edited 10-16-2001).)