Everyone's talking about how they don't like the way coldstone's battle system works, I personally was happy when they did it, but then I thought, it couldn't be all that hard to make it differently. How hard could it be? You approach a monster. You enter battle mode. Everyone stops moving. You get a dialog box that asks you what you want to do. You have a list:
Attack
Defense
Run
Item
etc...
You choose to attack. Your characters zips over to the enemy and swings, possibly doing a certain amount of dammage then goes back. Monster(s) get a turn now. They attack you (you have one instance to block in which you might greatly reduce dammage) and go back to position. You can't open inventory during battle unless you choose item which will end your turn. Running will give you freedom to move where you'll have a certain amount of time to get out of the battle area and the monster will try to chase you. Faster monsters will be harder o run from.So on and so forth until someone dies. I'm sure you get my point.
I know this sounds like a bunch of crap, but I'd bet money that it's possibly. As a matter of fact, I'm gonna try it when I get Coldstone just to proove that it's possible. Then I'll charge everyone $3.50 to purchase the scripting for it! Mwahahahahahahaaaaaa!
...or not
(This message has been edited by Kireck L (edited 10-07-2001).)