Ambrosia Garden Archive
    • Item / Treasure Generator


      With ColdStone can you make a treasure chest contain 1 of 3 items. The one that is in the chest is random between the three. Sorry if this is confusing. Couldn't think of a better way to describe it.

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      ColdStoner

    • You could probably do something like this: (Psuedo-code)
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      If TreasureBox=Open Then:
      RandNumGen 1-3
      If RandNum=1 Then Add +1 Item1 to Inventory
      Msg "Item 1 Aquired!"
      TreasureBox=Empty
      If RandNum=2 Then Add +1 Item2 to Inventory
      Msg "Item 2 Aquired!"
      TreasureBox=Empty
      If RandNum=3 Then Add +1 Item3 to Inventory
      Msg "Item 1 Aquired!"
      TreasureBox=Empty
      If TreasureBox=Empty Then Msg "There is nothing here!"
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      You get the idea. I have no idea about the actual code structure of Coldstone, but it's my educated guess that it will have mathamatical functions, as well as basic logic.

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    • Quote

      Originally posted by ScrollMaker:
      **With ColdStone can you make a treasure chest contain 1 of 3 items. The one that is in the chest is random between the three. Sorry if this is confusing. Couldn't think of a better way to describe it.

      **

      Of course, look at PoG. Everything (or almost) you find in rock piles and holes is random.

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      Dee Brown
      Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url)
      (url="http://"http://www.AmbrosiaSW.com/news/upcoming/coldstone_betashots.html")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers

    • Heh, how IS the coding in Coldstone done anyway? And is there math functions? There had better be, what programming language (albeit a point-and-click programming language) would work without math? Constrained random number generation, perhaps with seeds? Additon? Subtraction? The ability to assign numbers to variables? Mmm, there's a lot non-included gameplay goodies like parties and unique battle systems, that could be figured out with math functions....

      -edited for spelling-

      (This message has been edited by Shari (edited 10-03-2001).)

    • Quote

      Originally posted by Shari:
      **Heh, how IS the coding in Coldstone done anyway? And is there math functions? There had better be, what programming language (albeit a point-and-click programming language) would work without math? Constrained random number generation, perhaps with seeds? Additon? Subtraction? The ability to assign numbers to variables? Mmm, there's a lot non-included gameplay goodies like parties and unique battle systems, that could be figured out with math functions....

      -edited for spelling-

      (This message has been edited by Shari (edited 10-03-2001).)**

      Yes yes yes yes yes yes ......yes however there is absolutely no code to be found within the engine, there are separate interfaces in which you can do such....

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      ...go fall on something sharp.

    • in fact view the following image for an example of variable assignment and mathmatical operations

      Posted Image

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      ...go fall on something sharp.

    • Simple but effective ... I like it 🙂

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      ColdStoner

    • Yay! What fun 😄

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