Ambrosia Garden Archive
    • Overlay tiles ande sprite Passageways


      I am trying to make a passageway like the one at the very end of the first level in the original levels. I know you use the passageay sprite and overlay tiles. I've tried it, but Ferazel still detects the wall, even though there are overlay tiles there. What's wrong?? 😕

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      Chack out my website:(url="http://"http://wwwlight.aftran.com")light.aftran.com(/url) for Ferazel levels,and my MacBrickout level set

    • Delete the overlay tiles (o+delete.) There are probably tiles hidden behind them. OR there are ghost tiles (deleting using the blank tile rather than the delete key.) If this is true, try viewing the FG Tileset info, and change it to a true blank. (Away from MASCOT, so I am not sure what it is.) Hope this helps.

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      Bushes are nice 'cause they don't have prickers -- unless they do. This one did. Ouch! -Ralph Wiggum
      Download (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl?path=ferazel/addons&file;=Extemporaneous.sit.hqx")Extemporaneous 0.5(/url) for Ferazel's Wand.
      Visit the (url="http://"http://homepage.mac.com/emudevelopers/ferazel.html")Extemporaneous Website(/url).

    • A true blank would be our good friend -1

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      Dr. Tall says: Taller is Better