I know there is a possibility for weather effects, but is there an easy way to make terrain effects?
The idea came to me while I was on my way home from my vacation, my father and I were driving from Provo, Utah to our home in Oregon, and we were driving through areas that had been burnt by brushfire. So I'm thinking, is there a fairly easy way to have spells or abilities that have an effect on certain terrains? ie, your fire spell misses and lands in a patch of dried-up grass. Can the grass catch fire and chance the terrain to burnt grass when it dies out, with the fire spreading in a wave towards you, as you also stand on the dried grass?
Just imagine a player's horror when they have just finished killing a slime devil when one of their flame spells backfires because they are on dry grass and the wind is at a high speed... (note that to get out of that situation, you might try searching for a nearby patch of ground with no dry grass in it to avoid the deadly flames. This applies to real life, tho you would nedd a large patch and something to filter the smoke out of you breath intake)
Also, altho this is probly a pretty stupid question, can we have smoke clouds make the character sick(or at least cough and start to lose health after a while)? Nevermind, of course it's possible. Just make a thing similar to flame, use a graphic that is like smoke, and set the effects to slow the player, play a coughing sound, and after x time in the effect area, start doing 1-2 hp damage every few seconds, right?
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