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Originally posted by Kireck:
**I read all around the forums and FAQs and stuff, but the whole movement layer thing is confusing me. When the character is moving, does he go by wherever you click the mouse? Or does he go tile by tile? How would you distinguish the difference betwwen up &down; and north&south;? Would "up" look like "north" or something? And what's with the mask layer? How does that work?
More layer questions...
When you have a higher layer and a lower layer, will they scroll past at different speeds, or is that an option that you can change on your own? Also, can you have a layer that scrolls automatically forever? For example, you're on top of a giant bird, (it's HUGE) and there's like a whole town on it's back and everything.(HUGE) What if you wanted the land and water to go past on the bottom layer, as if the bird were flying even though it isn't. Is it possible for that layer to scroll past and repeat itself? I think I'll have more questions, I just have to remember them.**
Whoa there! You're making things two complicated. A layer is simply a graphical plane above, below, or congruent to the characters plane. The movement layer is 2D above style movement in 8 directions, 1 tile at a time through mouse or keyboard. You cannot make the layers scroll at different speeds, they merely follow the player. However, you can create fog, the appearance of flying, and such, by using animated objects in the layers.
Saphfire
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