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Originally posted by Kireck:
Does EVERYTHING somehow require intense event scripting? Oh well, that's not important. The main question is, from where coldstone stands now, would it be possible to make a few triggering and switching events to make it do that?
There are two ways to create this illusion:
1). Setup two maps, the bottom movement map, and then the above movement map. When you come to the ramp to get on the bridge from the bottom layer, you will trigger an event to goto the next map, the above layer.
2). Use one map with heavy event scripting. When stepping on any of the on ramp tiles to go over the bridge, it begins a series of events that a). removes the two side barriers that prevents movement to the sides while going under the bridge (in other words, allows the area of movement across the bridge), . restricts movement north and south (assuming your bridge is horizontal) unless you want your characters to jump off, and c). moves the bridge object down to a layer below the character layer, so that the character appears above the bridge and not under it.
Saphfire
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