Ambrosia Garden Archive
    • : :pulls out zombie topic slayer, prepare to strike , changes his mind sheathes the aluminum bat::
      How about weak enemies who insist on fighting you, otherwise

      when you're at level 45 (and because of your luck statistic and other crap) I have to fight something that I fought
      during the first moments of the game.

      ::whack the topic several time in the head until the juices run from it::

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      Master of the Pseudo Technique, prophet of FinalFantasy, selfproclaimed dictator of Chicago...
      TheChill

    • Quote

      Originally posted by chill_rx:
      **How about weak enemies who insist on fighting you, otherwise when you're at level 45 (and because of your luck statistic and other crap) I have to fight something that I fought
      during the first moments of the game.

      **

      good point. Earthboud actually did a pretty good job of fixing that problem. (I loved entering a field of big, threatening monsters and watching them all scatter before me...)

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      Do not follow me for I may not lead. Do not lead for I may not follow. Do not walk beside me, either. Just leave me the hell alone.
      -Jedi

    • what i find really annoying is that your characters never get older! (with the exception of zelda ocarina of time) they can fight for years and years and they are still 20 years old! amazing! and the main character is almost always cute

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      The Dursleys had not changed much in the ten years that had passed, the only thing that was different was the pictures on the wall. Before, they looked like a pink beach ball wearing different colored bobble hats.
      1984 won't be like 1984

    • Here's another list of RPG clichés, slightly different than the other one which has been frequently posted on this board. Some of them are semi-unavoidable due to the limitations of computers/consoles, but many are comparatively easy to avoid, and probably should be. 🙂 Here it is: (url="http://"http://guardian.simplenet.com/text/rpg.html")http://guardian.simp...m/text/rpg.html(/url)

      Also, some information about plotline clichés (very funny!):
      (url="http://"http://minievil.eviloverlord.com/lists/overlord.html")The Top 100+ Things I'd Do If I Ever Became An Evil Overlord(/url)
      (url="http://"http://enphilistor.users4.50megs.com/index.htm#SF")John's Freeloading Home Page(/url) (includes "Overused Science Fiction Clichés", "Things I Will Do if I am Ever the (Hero, Sidekick, True Love)", "The Evil Henchman's Guide", and "Survival Guide for Innocent Bystanders.")

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      The secret of success is honesty and fair dealing. If you can fake those, you've got it made. - Groucho Marx
      Peace cannot be achieved through violence, it can only be attained through understanding. - Albert Einstein
      Hardy har har! Little do they know: They are ALL going to hell!! Hardy har har! - God, attributed

    • "Those 'random battles' are the main focus of Pokémon and Majora's Mask. In Pokémon, the game would be impossible without them because your creatures would be weak from no one to battle but fellow trainers, once they are gone there is no one left to battle except wild Pokémon. As for Majora's Mask, the 72 hours are supposed to be the same every time. That's what makes it different from others. If games like that do not appeal to you, then don't buy them. Personaly, I like the fact that you can go battle the bosses more than once(but the originals were so much cooler).

      What's wrong with Anju and Kafei, hmm? That took weeks to figure out. That's what makes a game good; a game that the $50 to $70 you paid for it isn't wasted by beating it the first day you get it, rather it takes a long time to solve.
      I really should be posting this stuff on the Zelda topic though..."

      ---well, first of all, don't pull that "if you don't like it, don't buy it", how about, "if they aren't going to pay attention to what everybody doesn't like, why make the game"...second of all, your point on random battles is completely flawed, because if there wasn't random battles, you're right, they could fight the trainers, and if the game creators did their job right, they could have enough trainers to give you the "experience" you need, correct?

      moving on...i feel that random babble can be a good and bad thing from npc's...if there's too much of it, yeah it gets old, and you feel like you're stuck in a rut with a bunch of morons, when you actually want to get on with the game, and to the next cinema ;)...but if you have a perfect amount, it gives it a tad more realism, because like someone said, not everyone is going to know why the wizard of tower x stole the magic crystal :p.

      and to elaborate on the random battle discussion...i also feel that random battles can be a good and bad thing...because like chill said, you might get those low level characters, that just seem to waste your time...but on the other hand, maybe you are intentionally fighting those low level characters, to work up your lower level allies...or perhaps you're just killing them for the rewards (gold, supplies whatever), or maybe you just like killing weak things (weirdo). but then again, when i'm trying to get an objective done, and i'm constantly fighting these low level creatures, that i kill with one hit, it gets very, very, very, very (get the point) repetitive.

      perhaps they should have an option of "level detection battles" or something.

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      Jeremy Woodruff as,
      THE WHITE SHADOW

    • Maybe the ability to turn random battles on and off. If you don't want to mess with them, you can go through the game without them, but your characters will be very weak. Or, you can just turn them off when they become a nuisance, and back on again later.

      Bobblehat, have you ever played Ogre Battle 64? Sweet game, and they actually had birthdays and would get older. But the sprites all looked the same throughout the game. Eternal youth.

      Saphfire

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    • Quote

      Originally posted by saphfire:
      **Maybe the ability to turn random battles on and off. If you don't want to mess with them, you can go through the game without them, but your characters will be very weak. Or, you can just turn them off when they become a nuisance, and back on again later.
      **

      that would feel to much like cheating for me... you should really stick to one or the other (in my opinion). or, better yet, just do things the chrono trigger, PoG, and Baldur's Gate way -- show people the enemies they are going to fight!

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      Do not follow me for I may not lead. Do not lead for I may not follow. Do not walk beside me, either. Just leave me the hell alone.
      -Jedi