So. I was thinking, "how 'bout a game with no fighting, where the game would revolve around the character moving through the story from location to location, perhaps with a more complex puzzle element. I mean, you could fight, but instead of just random people coming up and fighting with you, why not actually make people actually get angry at you for what you do in the game. I mean, you are still "playing a role", no?
I'm actually asking this because this is more of the direction that I want to go in with my game (though I will have to reconcile the whole fun in upgrading stats thing, though this could easily be achieved through actions and not through fighting, like your abilities at pickpocketing or something). Also, I'm thinking of setting the story in the current era, and perhaps making the plot a bit more personal than the "man saves world" story. Maybe just one man's search for rest in his own life, or something else where the object isn't really the fame of saving the world. Any suggestions?
atsumori
"and now for something completely different. A man with a tape recorder up his nose."
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