Ambrosia Garden Archive
    • plugins


      I remember there was a topic a long long time ago about pluggins, but I don't recall if any of this was answered, nor can I find the topic (perhaps I am senile, hmm). Are the pluggins for our games, so that we can easily update our games after they get out into the public (which would be neat because then people wouldn't have to dl 30 megs of game everytime they wanted an update). Or, are they for the engine, allowing us and or ASW to add features to the engine. I ask, because if it were for the engine, that impies that either, a) the creators of pluggins would have to have some ability with a programming language (like C) as well as the inner workings of the game engine in order to do anything, or 🆒 there would have to be an uber-editor, a coldstone editor editor which sounds kind of weird to me. I've never used any of ambrosia's other pluggin editors, so maybe i'm just smokin' crack and it makes sense to everyone else.

      atsumori
      "you say I'm sellin' crack, but you be doin' that"-Zack de la Rocha, KRS-1, and the Last Emporer

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    • I'm not aware of any plans to allow third-party access to the Coldstone engine itself.

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      Back in my day, we didn't have any of this here UBB nonsense. It was DiscBoard or nothing, and we liked it!
      "In all matters of opinion, our adversaries are insane." - Mark Twain
      "The answer is yes or no , depending on the interpretation." - Albert Einstein

    • Plugins are for games, they cannot currently expand the capabilities of the engine. However, a poorly designed plugin could alter a game in ways the author never inteded, perhaps by using CGE features that the game's author did not.

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      People who claim the sky is falling obviously aren't aware the earth is falling, too.

    • As could a well designed plug-in.

      Here's the lowdown. The author of a Coldstone game has the option of allowing plug-ins to be incorporated. He/she can also specifiy whether or not the plug-in has to have special access, i.e. built in activation or code.

      Unlike EV, any person cannot make additions or plug-ins to Coldstone itself, however, although it was never stated, but I believe Ambrosia and Beenox will most likely release plug-ins and patches. It would be a nice thing to do.

      Saphfire

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    • Quote

      Originally posted by saphfire:
      Unlike EV, any person cannot make additions or plug-ins to Coldstone itself

      Well, of course you can't make "Coldstone" plug-ins, any more than you could make plugins which modified the EV engine. However, it is quite possible that PoG might allow plug-ins.

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      Back in my day, we didn't have any of this here UBB nonsense. It was DiscBoard or nothing, and we liked it!
      "In all matters of opinion, our adversaries are insane." - Mark Twain
      "The answer is yes or no , depending on the interpretation." - Albert Einstein