Ambrosia Garden Archive
    • Random Battles? Realism?


      I personaly think that the ultima 7 way is the best for random battles......your wandering around and you see some guys cooking fish or what ever and then they attack you
      Random battles should be in a RPG for experience reasons....and testing your latest weapon or spell is nessessary also

      As for rations and eating.....Yes! Realsim is A big factor (for some RPG) it also adds something...You walk into a tavern....sit down after gettin your ass kicked by a 45ft Troll and you have a ALE! and GET DRUNK!! Then you eat some meat and make merry

      Anyways...thats what I think, Post what ya think here and lets just see.........

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    • i agree. setting up a scenario (ie: the fish cooking guys) no matter how small is very cool.

      also, i ve been planning on using far less random encounters than the norm, but making them all challenging, and awarding much exp. I have always felt the sheer number of random encounters in many games is numbing.

      Each battle should be exiting, and challenging.... (at least a little)

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      jwalton
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    • Quote

      Originally posted by jwalton:
      **
      also, i ve been planning on using far less random encounters than the norm, but making them all challenging, and awarding much exp. I have always felt the sheer number of random encounters in many games is numbing.

      Each battle should be exiting, and challenging.... (at least a little)
      **

      Yes. Thank you. Excellent idea. Why Square thinks anyone enjoys dumbly pounding the attack button for three experience points every ten seconds while on the world map has always eluded me.

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      "I'll give the fans just what they want, and nothing else at all."

    • Quote

      Originally posted by myshkyn:
      **Why Square thinks anyone enjoys dumbly pounding the attack button for three experience points every ten seconds while on the world map has always eluded me.
      **

      But think of the convenience. How many other companies out there allow characters to gain 5 levels every ten steps? :rolleyes:

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      Money is not the root of all evil, Jar Jar Binks is.

    • Quote

      Originally posted by myshkyn:
      **Why Square thinks anyone enjoys dumbly pounding the attack button for three experience points every ten seconds while on the world map has always eluded me.

      **

      PREACH IT!
      The FF games are just so repetitive. And they call Diablo2 boring, well at least it packs action every step of the way.. and here comes FF7 and henceforth, you can't move anywhere without some damn little bug attacking you. I guess I'm thankful that you can't add battlescreens in Coldstone.
      One way I liked of incorporating random battles was in Magi Nation for Gameboy color. little sparks of energy appeared, and if u wanted to fight something u could step on the sparks. In some parts of the game you were always attacked though..

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    • I've played many varied RPGs, and believe me, EVERY battle system has flaws and eventual boring repitition. If you don't believe me, name one and describe it, I'll point 'em out. We just have to live with it.

      As for realism, referring to your title, this is not necessarily a good thing. Funny how everyone always strives for games to be "real", when in actuality, they are an escape from reality.

      Saphfire

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    • Exactly. An escape from reality should be unrealistic, even if you do use the laws of physics in most areas(ie gravity, etc). Still, there are those games which defy the laws of physics, allowing many things to be possible that would be beyond impossible in the real world.
      For example, take my game idea. Yes, you have the normal laws of physics, maybe tweaked a little, but you are adding inteligence to rats and mice and other animals, as well as giving the mice magical capabilities. This is not gonna happen in real life, and even if I did not defy physics, you still have the factor of the entire game being about a nearly irrelevant battle over a single farm's grain/wheat/whatever supply.

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    • Actually, realism's a funny topic when it comes to video games. For example, Mario (any incarnation) is about as far away from reality as the republican national convention, and yet the player can suspend their belief and really, you know, just get overwhelmed with emotion (like frustration, man did I hate those flying fish). Then, there's Metal Gear Solid 2, which is neurotically realistic, and yet, since most of us will never be special agents, the game is still quite an escape. It's really two different sides of the same concept though, becuase I think that the "real" way to establish realism, is to be consistent in whatever style you choose. As for random battles vs. real time, how realistic is it when every enemy just kind of charges at you with its attack, or for that matter, how realistic is magic or gigantic intergallactic battles.

      Shoryuken

      Atsumori

    • Does this mean that you will be able to set how much a race likes/dislikes determine if they attack you or not?

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