Ambrosia Garden Archive
    • Heh... I'm personally in the business of making MIDI files..... (well, not for profit, it's a hobby of mine) and I have to say that if you have little musical talent, then you will have a hell of a time making anything tuneful. Teach yourself piano. Learn guitar. Then come back, and compose. Compostion takes a lot of different talents: a sense of beat, a sense of harmony and basic originality. It's hard stuff.
      To hear some of my stuff: (url="http://"http://kuiki.net/shari/music/")http://kuiki.net/shari/music/(/url)

      Oh, and on the copyright thing: Don't you think copying is kinda lame anyway?

    • Quote

      Originally posted by Shari:
      **Heh... I'm personally in the business of making MIDI files..... (well, not for profit, it's a hobby of mine) and I have to say that if you have little musical talent, then you will have a hell of a time making anything tuneful. Teach yourself piano. Learn guitar. Then come back, and compose. Compostion takes a lot of different talents: a sense of beat, a sense of harmony and basic originality. It's hard stuff.
      To hear some of my stuff: http://kuiki.net/shari/music/

      Oh, and on the copyright thing: Don't you think copying is kinda lame anyway?**

      Wow! That is great stuff! If you'd like, you always have a place on my development team. Email me (saphfires@hotmail.com) if you're interested.

      Saphfire

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    • saphfire: Well, like most other people on this BBS, I have a really, really original idea (or so I think) that I absolutely MUST make on the Coldstone engine. I do 3D modelling too.(Oh, and I'm definitely not using the default graphics if it kills me.....Even if they are the best thing since sliced bread!) However, I could really use a coder/battle animation maker, so if you feel like it, you can do some work for me, and I'll do some work for you.

      (This message has been edited by Shari (edited 04-08-2001).)

    • Quote

      Originally posted by Shari:
      **saphfire: Well, like most other people on this BBS, I have a really, really original idea (or so I think) that I absolutely MUST make on the Coldstone engine. I do 3D modelling too.(Oh, and I'm definitely not using the default graphics if it kills me.....Even if they are the best thing since sliced bread!) However, I could really use a coder/battle animation maker, so if you feel like it, you can do some work for me, and I'll do some work for you.
      **

      I could do coding for you, but I doubt that I can do any animationing.

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      BzGmW2. I won't tell you what it means.

    • Quote

      Originally posted by Shari:
      **saphfire: Well, like most other people on this BBS, I have a really, really original idea (or so I think) that I absolutely MUST make on the Coldstone engine. I do 3D modelling too.(Oh, and I'm definitely not using the default graphics if it kills me.....Even if they are the best thing since sliced bread!) However, I could really use a coder/battle animation maker, so if you feel like it, you can do some work for me, and I'll do some work for you.

      (This message has been edited by Shari (edited 04-08-2001).)**

      Of course the favor would be amply returned. I have a nice little (expanding) dev team, and I'd be happy for you to join. Your game could be imported, or just a seperate or allocated personal project, whichever you'd like. It would receive star treatment of course. Email me (saphfires@hotmail.com) or IM me if you'd like to hear more.

      Saphfire

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    • Quote

      Originally posted by saphfire:
      **Of course the favor would be amply returned. I have a nice little (expanding) dev team, and I'd be happy for you to join. Your game could be imported, or just a seperate or allocated personal project, whichever you'd like. It would receive star treatment of course. Email me (saphfires@hotmail.com) or IM me if you'd like to hear more.

      Saphfire

      **

      Do you think you've got room for one more, Saphfire? I really want to be in a team/group.

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      BzWmG2. I won't tell you what it means.

    • Quote

      Originally posted by Mouse:
      **Do you think you've got room for one more, Saphfire? I really want to be in a team/group.

      **

      Of course! I have room for as many more have something to offer. Email me with some things you may be able to contribute to. Saphfires@hotmail.com. Or you can talk to me via MSN Messenger.

      Saphfire

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    • For those who need a good 3d modeler renderer, check strata3d website , they give it for free!!! remember it used to cost about 1000$....

      I had a great deal too a year ago finding a 150$ software bundle with poser3; raydream3d and bryce 3d, meaning bryce for landscape, poser for extremly easy character animation and raydream for the rest. haven't tryed animation master yet.

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      Does PC Stands for
      prehistoric Computer ?
      🙂 Mac 'll live forever

    • Quote

      Originally posted by saphfire:
      **Actually, there is. It's called a "mom".

      Does anyone have some suggestions for a good and easy to learn music composing program? I have minimal microphone support (not to mention minimal music talent), so I need one with drum and keyboard synthesizers and such, for Mac, PC, or Both.

      ~Saphfire

      **

      The MOD format, and its variations (S3M, XM, MAD, IT) might be a good choice for you. If you have a lot of experience composing music scores, you might find the MOD format limiting. This isn't to say that the MOD format sounds bad. Since MODs store their own instruments they often sound better then MIDI files. This is especially the case with QuickTime Musical Instruments.

      My suggestion would be to go to (url="http://"http://www.quadmation.com/")http://www.quadmation.com/(/url) and download the freeware version of PlayerPro. Then go to (url="http://"http://www.modarchive.com/")http://www.modarchive.com/(/url) and download several S3Ms or XMs in a style you like. There are many MOD composers out there, some of them quite good. I think you could find one who would be happy to write some game music for you, if you give him the proper credit.

    • Quote

      Originally posted by ghosty:
      **
      I had a great deal too a year ago finding a 150$ software bundle with poser3; raydream3d and bryce 3d, meaning bryce for landscape, poser for extremly easy character animation and raydream for the rest. haven't tryed animation master yet.
      **

      ****, that's a good deal. Bryce 4 alone cost me 180$ and it's going to be almost useless for me in Coldstone because it can't do people. (It's pretty good for spaceships in my EVN plug though.) I wish good 3d programs didn't cost so much.

    • Ooh, so many topics to discuss...

      Ok, as for music making, much can be said for either midi or mod formats, but I personally prefer midi. The reason I say this is because midi is expandable: where mod has all its instruments stored in the file itself, midi usually takes outside sources to compose. While that means you have to buy or demo more software, that also means that the programs are expandable and the sounds that you create are dynamic. Since mods use sound clips, the only way to make a filter sweep is to record it, and then, if you want several, you have to record each one (bloating the size of your file) where as midi you just edit the data for each setting of your instrument in real time.
      To make midi then, you need a sequencer (protools, cubase, cakewalk...) and a synthesizer (software or hardware). I'm not going to talk about which is best because it depends on what your doing, and how much money you have (for a long time the program cubase was better than protools in my opinion, but because the superiority of protools was based in hardware ($10,000) most of us will never see protools where it shines). Anyway, since I'm all about sofware synths (portable and affordable) I can say that Retro AS-1 and Unity DS-1 are quite good for the purposes of writing video game soundtracks because any sound you can't create, you can sample, and they work on fairly old machines (beige G3). For techno, hands down, Rebirth for either PC or Mac. It's like fruitloops or whatever, but even the file format can be shifted from PC to Mac. Also, you can run all three of these programs into a sequencer using rewire, which comes with most sequencers (I think) For the record I use Unity 1.0, Retro 1.2, Cubase 4.0, Rebirth 2.0.1. All old buggy programs, but functional.

      Sorry to drag this out, but... I can't help but comment on ill_a_nois's comment about video game music. I mean really, what do you listen too that is somehow not made it into a video game. Classical is your basic RPG music; as is shown from AYB, videogames make great techno, the afforementioned silent hill soundtrack is in my opinion, better thought out than anything by stockhausen, Nine inch Nails did Quake (along with Rob Zombie later), that new NFL game has surprisingly OK hip-hop track (well, kinda), and jesus, Grand theft auto had nearly everything including country. And most of these types of music aren't part of the "industry" at all, so, what do you listen too?

      choobanashi atsumori

    • Quote

      Originally posted by atsumori:
      **Ooh, so many topics to discuss...

      Ok, as for music making, much can be said for either midi or mod formats, but I personally prefer midi. The reason I say this is because midi is expandable: where mod has all its instruments stored in the file itself, midi usually takes outside sources to compose. While that means you have to buy or demo more software, that also means that the programs are expandable and the sounds that you create are dynamic. Since mods use sound clips, the only way to make a filter sweep is to record it, and then, if you want several, you have to record each one (bloating the size of your file) where as midi you just edit the data for each setting of your instrument in real time.
      To make midi then, you need a sequencer (protools, cubase, cakewalk...) and a synthesizer (software or hardware). I'm not going to talk about which is best because it depends on what your doing, and how much money you have (for a long time the program cubase was better than protools in my opinion, but because the superiority of protools was based in hardware ($10,000) most of us will never see protools where it shines). Anyway, since I'm all about sofware synths (portable and affordable) I can say that Retro AS-1 and Unity DS-1 are quite good for the purposes of writing video game soundtracks because any sound you can't create, you can sample, and they work on fairly old machines (beige G3). For techno, hands down, Rebirth for either PC or Mac. It's like fruitloops or whatever, but even the file format can be shifted from PC to Mac. Also, you can run all three of these programs into a sequencer using rewire, which comes with most sequencers (I think) For the record I use Unity 1.0, Retro 1.2, Cubase 4.0, Rebirth 2.0.1. All old buggy programs, but functional.

      Sorry to drag this out, but... I can't help but comment on ill_a_nois's comment about video game music. I mean really, what do you listen too that is somehow not made it into a video game. Classical is your basic RPG music; as is shown from AYB, videogames make great techno, the afforementioned silent hill soundtrack is in my opinion, better thought out than anything by stockhausen, Nine inch Nails did Quake (along with Rob Zombie later), that new NFL game has surprisingly OK hip-hop track (well, kinda), and jesus, Grand theft auto had nearly everything including country. And most of these types of music aren't part of the "industry" at all, so, what do you listen too?

      choobanashi atsumori**

      I personally prefer midi sequencers and the like to MOD. There are a lot of good all-in-one packages (i.e. the newest edition of cubase).
      But for the most control for your money (on mac) I suggest MAX/MSP. I've been using it for awhile and I can't rave enough about it. Its like super colider without the coding. It makes Reason look like a toy. On PC's I would probably just get reaktor and a good sequencer, but then again, its a lot of work to patch your own synths. For the $400 dollars or whatever, MAX is unbeatable (Still... we got ours for free).
      check it out at cycling74.com

    • What kind of computer am I going to need to run this? I know its just going to be a guess at this point but an estimate would be nice.....

    • Quote

      Originally posted by jsh:
      **
      What kind of computer am I going to need to run this? I know its just going to be a guess at this point but an estimate would be nice.....**

      Run what? I should think that any G3 would be quite sufficient for making 90% of even the most complex Coldstone game, and that a decent G4 would be terrific.

      If you're talking about running Coldstone and the games it creates... well, that's still to be determined. Sorry!

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      Back in my day, we didn't have any of this here UBB nonsense. It was DiscBoard or nothing, and we liked it!
      "In all matters of opinion, our adversaries are insane." - Mark Twain
      "The answer is yes or no , depending on the interpretation." - Albert Einstein

    • I believe that any of the old PPC machines can run Coldstone games, even back to the classic 603s.... As for the editor: I really don't know. I think you''l enjoy both a lot more if you had either a 604e, or a G3.

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      Do not follow me for I may not lead. Do not lead for I may not follow. Do not walk beside me, either. Just leave me the hell alone.
      -Jedi

    • although I agree with 010's comment that basically max/msp can bend anything previosly suggested over a barrel and still be able to sing in key, I'm going to have to suggest that most people don't use it because the majority of it's power lies in things that most of the users of this webboard probably won't use. If your looking for a sequencer to make basic music in on and learn pretty easily, then this is probably not the program your looking for. I took a course in Max for a semester and I can only barely use the program. However, this is becuase of it's diversity and awesome power, but for that you have to learn to actually program the program. Yet, if what you want is a technically fascinating piece taking advantage of 5 channel surround sound and 512 band eq's and such, if you basically want to controll your sound like another appendage, then go with max. Anyway, for system requirements, max/msp runs on nearly anything (since it was developed in the 80's) but the amount that you can do with it is a direct function of the power of your mac. finally, I don't think 010 said this, but Max is mac only.

      Atsumori
      -----------------
      her middle name is mudbone and on top of all that

    • Screw digital remixing in music go analog... well provided you have a band and can turn it into some track to put on the computer at some point of time. But then again my band also has a nice synth with a vocoder 😄

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      Generic Universal... What
      the Hell

    • Quote

      Originally posted by atsumori:
      **although I agree with 010's comment that basically max/msp can bend anything previosly suggested over a barrel and still be able to sing in key, I'm going to have to suggest that most people don't use it because the majority of it's power lies in things that most of the users of this
      ... >8 Snip!
      in the 80's) but the amount that you can do with it is a direct function of the power of your mac. finally, I don't think 010 said this, but Max is mac only.
      **

      Yeah. I love Max/MSP, I picked it up very quickly, but it's not for the faint of heart. If you're just getting into music, try Easy Beat ( (url="http://"http://www.unisoftwareplus.com/products/easybeat.html")http://www.unisoftwa...s/easybeat.html(/url) ), Melody Assistant ( (url="http://"http://www.myriad-online.com/melody.htm")http://www.myriad-on....com/melody.htm(/url) ) or Player Pro ( (url="http://"http://www.quadmation.com/pphome.htm")http://www.quadmation.com/pphome.htm(/url) )

      What's best for you is based on your particular taste, but if I was going to recommend a single program for the novice music maker, it would be Melody Assistant. At $15 the price is hard to beat ($30 for Easy Beat, $69 for Player Pro, $70 or so for Logic / Cubase "Lite", $400 or so for Logic or Cubase full, $500 for Max/MSP), it has a built-in sampler, and it's carbonized for fruity MacOS X goodness.

      I had started to write an intro guide to music theory (or "help, I've got a tune in my head and I can't get it out!") for the general use of the Coldstone community, but lack of interest and other activities in my life have left it by the wayside. If anyone is interested in recieving a copy of what I already wrote (explaining notes, intervals, chords and harmony), shoot me an email and I'll send you a file.

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      People who claim the sky is falling obviously aren't aware the earth is falling, too.