Assuming we have turn-based combat (oh please let us have turn based combat), does the engine allow for the player to choose what direction they are facing?
I ask because my game is a little unusual in nature. The story has you taking command of a badly damaged starship in the middle of a epic war in the 22nd century. All of the role-playing is done by interacting with the crew, earning their trust and respect etc. For combat I want to go to a tactical map where you control the ship's systems and explore various solar systems. The ship will have turreted guns and missles, but i was also hoping to have front mounted laser canons (extremely powerful), and thus the direction that the player is facing in combat becomes a substantial issue.
Thanks!
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Of all the things I've
lost, I miss my mind
the most.