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Originally posted by Lorenoth:
**Let this post die... they're not gonna give us an answer. Just wait until the engine comes out, check the site, and it will say yes or no. As for faking a party.. I think that it is more realistic if u cannot control your party members fully, although many will disagree with me.. I mean giving your party members a suggestion is one thing.. but controlling every little bit of their movements, attacks, when they retreat, etc... is different. If you have a brave party member, they're not gonna run if they're wounded. If you have a haughty wizard, they will not take your suggestions for spells. This adds a bit of realism, in that you stay as your character, and the other people are not you.. unless you're making a game that requires that. Programming the AI for each NPC in your party would be difficult of course. ... . but what can ya do?
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Although I respect your views and your decisions, and agree that neither Beenox nor Ambrosia will likely give us an answer to this question soon, how many times has it been iterated that the purpose of gaming is "fun", not "realism". Frankly, it's just funner to tell your party what to do, I hated the AI in Baldur's Gate, however neccessary it was for the game's battles.
Saphfire
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