Ambrosia Garden Archive
    • Times of Anarchy


      I've had my hands full with PoG and other things, but I've still been thinking of changes I wanted to make. I haven't been getting any output from any future coldstone users, so I've changed this to being a private work of my friends and I. But it will still be freeware, as none of us know much of making graphics or sound. I myself know how to alter skins for 3D objects (I do it all the time for UT and the sims, and the skin templates I've seen look FAR easier to edit) but none of us have much more than an (over) active imagination.

      I've decided to make it more of an arcadeish game, as the current works in progress will probably make people weary of emotional epics... There will no longer be multiple endings, or any endings at all for that matter, it will just go on and on until it gets boring, or I start making plugins. It's basicly going to be a collection of various realms, dungeons, and isolated sidequests. It's going to be a lot more like EV now, but with more of an arcade style.

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      We are Microsoft.
      You will be assimilated.
      Resistance is futile.

    • ok but that will get really old and ancient after a while......
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      "You will suffer! You will all suffer!"
      -Jon Irenicus speaking to the Cowled Wizards

      (This message has been edited by Lorenoth (edited 03-04-2001).)

    • That's why I'm going to allow plugins

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      We are Microsoft.
      You will be assimilated.
      Resistance is futile.

    • will that be easy to implement? plug ins would be really interesting to add, like an expansion set or something.

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      "...Watch closely everyone, I'm going to show you how to kill a God,"
      -from Princess Mononoke

    • Yes, it is very easy to implement plug-ins, and to answer a very predictable future question, yes, you can disable plug in support for your games.

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      Ladies and Gentlemen, as you know we have something special for you at
      Birdland this evening. A recording for Blue Note Records...

      (This message has been edited by the Necromicon (edited 03-05-2001).)

    • Quote

      Originally posted by the Necromicon:
      **Yes, it is very easy to implement plug-ins, and to answer a very predictable future question, yes, you can disable plug in support for your games.

      **

      But then again you know newbies. Once people other than beta testers get their hands on coldstone, see how many games don't allow plugins

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      A large group of empire soldiers guards the bridge to make sure no slimes reach the city. Not being slimes, you are allowed to pass without comment.

    • andrew, Dee, is it okay to talk about how you can enable/disable certain kinds of plug-ins?

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      Apple Computer - The name of microsoft's research and development division
      --------------------------------
      Make sure you visit the Coldstone Hotline Server run by GlueBubble. The IP is:
      65.4.86.190

    • that's allready been discussed

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      A large group of empire soldiers guards the bridge to make sure no slimes reach the city. Not being slimes, you are allowed to pass without comment.