Ambrosia Garden Archive
    • i'm thinkin a battle system like ocarina of time and majora's mask. I especially lika the "Z-Targeting" concept in those games.

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      I realized the minute I fell into the fissure that the book would not be destroyed as I had planned. It continued falling into that starry expanse, of which I had only a fleeting glimpse. I have tried to speculate where it had landed, but I must admit that such a conjecture is futile. Still, questions about whose hands might one day hold my Myst book are unsettling to me. I know my apprehensions might never be allayed, and so I close, realizing that perhaps the end has not yet been written... --Atrus

    • I like the choices up above. I'd like both real- and active time, and maybe turn-based too. I like all of them.

      It would be interesting to make the SAME GAME with the different types and see how it went. Of course, you'd have to change the opponents too; the 'level' systems in FF style combat opposed to Zelda style would make the Z-Style impossible or the FF-style too easy.

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      Subcommander g'Var "8 Lightnings" Krai'un
      Second in command of the Escort Starbeam.
      "CRUISER DESTROYED. 91 remaining" -Ares, chapter 9, Hand Over Fist