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Since spells can call events, will there be an event type that lets you fiddle with the variables in the program, allowing you to make your own algorithm for the spell? For example, something like: "Damage = CastersMaxHP - CastersCurentHP" to make a spell that does more damage if you're wounded.
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Will we be able to edit and/or add more elements in the game. For example in one of the previous Pics of the Day I saw it only allowing you to choose between something like Cold, Electrical, Heat, and Chemical damage for a spell, but what if we want to add more to our games like Water, Light, Darkness, Wind, etc.
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Also, will we be able to edit the names of the stats and other stuff like that? (like if I want to change Stamina to Hit Points like it is in most RPGs)
(This message has been edited by Chaos (edited 11-28-2000).)