Ambrosia Garden Archive
    • Coldstone, Beta Testing and Games


      Hi All...

      Please forgive the apparent tone of this message... It will probably seem pedantic and hard but I know of no other way to help clarify what appears to be confused thinking.

      1. Coldstone is not a game... Beta testing Coldstone will not in any way be like beta testing a game. It will be work and very frustrating at times.

      2. Coldstone is a 'design program' that will produce 'double-clickable' role playing games that have 'features' that are inherent in the Coldstone package: Tile-based overhead view (not isometric) keyboard driven character movement (Realmz, Exile and other 2-D board games), mouse driven 'hotspots' on certain 'displayed' 'PICT' type images (Myst, etc.) plus things like animation, sounds, music and QT movies. Of course, features inherent in RPG's.

      Beta testing Coldstone will involve (for the most part) testing the implementation of 'game play features'... do they work? Smoothly impemented? Not just in the playing of a game, but in creating a game with these features. But, because the output is a game with it's own 'Interface', Coldstone will also have to be beta tested for its' handling of 'program resources' in the finished game. Only tertiarily (if at all) will beta testers be looking for 'new features' to add to Coldstone. Beta testers will be attempting to design and create double-clickable RPG's with Coldstone's features existing at beta release.

      For those familiar with Exile and Realmz, each have a separate scenario creation program that is used to create scenarios playable by the Exile/Realmz Game Engine.

      Coldstone is a program that will be used to produce, not scenarios, but a double-clickable combo of the Exile/Realmz engine (with more features and abilities), a player interface and with imbedded scenario.

      Andrew?, Dee? More? Less? Left Field?

      Skip

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    • I agree with a lot of what you said here, but are you sure it can't create isometic graphics? I'm sure with a clever use of sprites it could be done.

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    • To be honest, I think it's more powerfull than even what you posted up there, Skip, from Andrew and Dee have been saying. I may have gotten it wrong.
      I agree that beta-testing wil be work, but I think, that for all the creative types out there, it would be very rewarding was well....

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    • Quote

      Originally posted by Begemotike:
      **To be honest, I think it's more powerfull than even what you posted up there, Skip, from Andrew and Dee have been saying. I may have gotten it wrong.
      I agree that beta-testing wil be work, but I think, that for all the creative types out there, it would be very rewarding was well....

      **

      yea, i plan to make a game anyway, beta testing would just give me a head start 🙂

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    • Same here. Oh, which reminds me of my question, is it completely free to use it until you want to release a game?

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    • Quote

      Originally posted by theKestrel:
      **Same here. Oh, which reminds me of my question, is it completely free to use it until you want to release a game?
      **

      That would be rather self-defeating for Ambrosia, wouldn't it? 🙂

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    • Quote

      Originally posted by Begemotike:
      **That would be rather self-defeating for Ambrosia, wouldn't it?:)

      **

      No, it wouldn't be. If you actually were going to release a game, you would have to pay them. It does make sense, but I suppose they would get more money that way. But people like me who have no idea how well they can do this stuff wouldn't want to register without being able to see how all of its features work out, so they can decide whether they can even make a good game.

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      And so the problem remained; lots of people were mean, and most of them were miserable, even the ones with digital watches. Many were increasingly of the opinion that they had all made a big mistake in coming down from the trees in the first place. And some said that the trees had been a bad move and that no one should ever have left the oceans. - Douglass Adams

    • I agree with you theKestrel.

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    • Trust me, you will be able to make a good game with this tool, to put it simply, it's amazing.

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    • It sounds amazing.

      Hey Nec, you finally made it past the 1000 post mark 😉

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    • Man, all the topics on this web board end with something completely different from when the topic started.

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