Hi All...
Please forgive the apparent tone of this message... It will probably seem pedantic and hard but I know of no other way to help clarify what appears to be confused thinking.
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Coldstone is not a game... Beta testing Coldstone will not in any way be like beta testing a game. It will be work and very frustrating at times.
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Coldstone is a 'design program' that will produce 'double-clickable' role playing games that have 'features' that are inherent in the Coldstone package: Tile-based overhead view (not isometric) keyboard driven character movement (Realmz, Exile and other 2-D board games), mouse driven 'hotspots' on certain 'displayed' 'PICT' type images (Myst, etc.) plus things like animation, sounds, music and QT movies. Of course, features inherent in RPG's.
Beta testing Coldstone will involve (for the most part) testing the implementation of 'game play features'... do they work? Smoothly impemented? Not just in the playing of a game, but in creating a game with these features. But, because the output is a game with it's own 'Interface', Coldstone will also have to be beta tested for its' handling of 'program resources' in the finished game. Only tertiarily (if at all) will beta testers be looking for 'new features' to add to Coldstone. Beta testers will be attempting to design and create double-clickable RPG's with Coldstone's features existing at beta release.
For those familiar with Exile and Realmz, each have a separate scenario creation program that is used to create scenarios playable by the Exile/Realmz Game Engine.
Coldstone is a program that will be used to produce, not scenarios, but a double-clickable combo of the Exile/Realmz engine (with more features and abilities), a player interface and with imbedded scenario.
Andrew?, Dee? More? Less? Left Field?
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...it wasn't me...