Ambrosia Garden Archive
    • SWF files? Text parser?


      I was wondering how easy it would be to implement swf (shockwave Flash) compatibility within ColdStone. For those who know how to script in Flash, this would allow incorporation of non-RPG elements within a game (like mini-arcade games or other such). Shockwave is an open format and Flash elements can be incorporated within QuickTime movies, so this could open up all sorts of possibilities, I think.

      I was also wondering if I'm the only person who's still fond of the old text-based interface for entering commands. Anybody familiar with the old World Builder program? It combined text and graphics for what I thought was the ideal adventure game interface. Not exactly a cutting-edge technology, but it's quite a bit more versatile than "Myst"-type point-and-click interaction (for the mouse-driven part of ColdStone)

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    • At last! Someone else familiar with Flash! I thought I was the only one! I like the idea though, I think mini-games a la Final Fantasy 7 would be brilliant. I like text games too, I prefer if they have graphics, but I don't miid the occasional 'go north' session now and then.

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    • Quote

      Originally posted by Mark Borok:
      **I was also wondering if I'm the only person who's still fond of the old text-based interface for entering commands. Anybody familiar with the old World Builder program? It combined text and graphics for what I thought was the ideal adventure game interface. Not exactly a cutting-edge technology, but it's quite a bit more versatile than "Myst"-type point-and-click interaction (for the mouse-driven part of ColdStone)

      **

      reminds me of Kings Quest (i dont know which one i played... )

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