Ambrosia Garden Archive
    • Useful Features


      Dee, I know I have said this a few million times already, but let me start out by re-requesting the ability for the engine, through an event action, modify an item in the player's inventory. Also need the ability, using a separate event action, have the player be able to select an item.
      One use for this would be to create socketable items like in Diablo II, great feature. Now of course, say you had five different forms of an item, and you had sixty items that you could change, through current event actions, you would have to create 300 items to accomplish what could be done through the addition of two event actions. (hope that makes any sense)

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      If it's not on fire, its a software problem.

    • Good idea, having an item being modified from an action event could lead to all kinds of engine tricks, very usefull.

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    • What about when you get an item "imbued" in Diablo II? It would be nice if we could include a special event that would cause an item of the player's choosing to be changed to a much better item of the same type.

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    • man! just think how complicated it will get to start making alot of suggestions like on the EV3 board. EV3 is a game(and a threequel) so we kinda have an outline to follow when making suggestions. but this is a game editor. just thinking about makes my head spin!! :eek: 🙂

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    • Quote

      Originally posted by Avatara:
      **What about when you get an item "imbued" in Diablo II? It would be nice if we could include a special event that would cause an item of the player's choosing to be changed to a much better item of the same type.

      **

      This is very easy to do in Coldstone. Infact, when you suggested it, I opened up my copy and tried it out. Piece of piss.

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    • Quote

      Originally posted by the Necromicon:
      **This is very easy to do in Coldstone. Infact, when you suggested it, I opened up my copy and tried it out. Piece of piss.

      **

      🙂

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