I saw the poll on making ev/o multiplayer and this post about an ev3. If ambrosia does make a multiplayer version of escape velocity they should make it a massively multiplayer game.
What massively multiplayer IS:
Where the actual game world is held on the server, client apps just hold graphics.
Where hundreds of people can be in the same world (universe) at the same time.
Where you can communicate/interact/buy/sell/fight with other players and involve them in whatever plots/battles you are taking part in.
Where the world is persistant and changing, i.e. if player/s makes a change to the world/universe (liberate a planet, conquer a planet, fullfill plot requirement for new outfit/ship) it affects ALL players and the effect is saved when the game/server shuts off for a while. This allows for continuosly evolving plots.
massive multiplayer pros:
Spend lots of time playing the game and not lose progress when you have to quit for a while.
Interaction with other characters allows for more substantial plots not to mention the best and cheapest Artificial Intelegence in the world: Real Intelegence.
Feel less like you are playing a video game alone in your house and more like you are doing something "real"
massively multiplayer cons:
obvious con is that it costs money to run a game server. different ways to deal this problem. 1st charge monthly fees rather than single charge for game purchase, AUGH! (I hate that system but already do it for a different game). 2nd designate a small portion of the screen to advertisements which pays for game in addition to client single purchase fee (unpleasant but luckily EV has HUGE screenspace on 1024 by 768 resolution, most of which is usually blank.) 3rd ambrosia selling clients it sells the server software and let individual servers decide how they want to pay for their operating cost (this would mean many different universes with different plots and different graphics, you might like that idea or hate it.)
Anyhow there are only two massively multiplayer games for the mac out that I know of. (url="http://"http://www.deltatao.com")www.deltatao.com(/url) (clanlord, it costs money to play but there is a demo section. I'm there under name Sentient)
(url="http://"http://www.alchera.com")www.alchera.com(/url) (german version of clanlord called Alchera, in beta so free! dont worry 1/3 people there speak english and you don't need any special software to run a german program, and most search sites have forms to translate german sites to english)
There is a free java massively multiplayer game. (url="http://"http://www.mugu.org")www.mugu.org(/url) (it isn't really playable yet and you need to download several things to get it to work since macs won't totally support java until macos x comes out)
There are TONS of muds (multi-user-dungeons) they are almost Always free and you can get free software to run them, or even use telnet or java clients. Drawback? they are TOTALLY text based, which is more fun then you think but.... not as fun as EV.
Thanks for listening to my two cents.