So you've worked long and hard on a plugin for Escape Velocity or EV Override -- the blood, sweat, and tears that have made it a reality weren't for naught.

You've tested the plugin, checked the grammar/spelling, and have it ready to go. How do you make sure it gets widespread exposure? Since the official EV/EVO web sites are the most-visited Escape Velocity and EV Override resources on the 'net, it makes sense to make your plugin known there.

I suggest you take the following steps:

  1. If the plugin has it's own web site, add a link to it on the EV or EVO web links pages:

EVO: (url="http://"http://www.AmbrosiaSW.com/games/evo/weblinks.html")http://www.AmbrosiaS...o/weblinks.html(/url)
EV: (url="http://"http://www.AmbrosiaSW.com/games/ev/weblinks.html")http://www.AmbrosiaS...v/weblinks.html(/url)

  1. Upload the plugin, along with a good description, to the main EV or EVO Add On Files archive:

EVO: (url="http://"http://www.AmbrosiaSW.com/games/evo/addons.html")http://www.AmbrosiaS...evo/addons.html(/url)
EV: (url="http://"http://www.AmbrosiaSW.com/games/ev/addons.html")http://www.AmbrosiaS.../ev/addons.html(/url)

  1. Post a message to the EV/EVO Newswire announcing the release of the plugin:

EV/EVO: (url="http://"http://www.AmbrosiaSW.com/games/evo/newswire.html")http://www.AmbrosiaS...o/newswire.html(/url)

  1. If there is a fictional back-story to your plugin, post it to the EV/EVO Chronicles (and have the story mention where they can get the plugin in the header and footer of the story):

EV/EVO: (url="http://"http://www.AmbrosiaSW.com/games/evo/chronicles.html")http://www.AmbrosiaS...chronicles.html(/url)

  1. Post a message on the official EV or EVO web boards announcing the release as well (you can use the same text that you used to post to the Newswire):

EVO: (url="http://"http://www.AmbrosiaSW.com/games/evo/webboard.html")http://www.AmbrosiaS...o/webboard.html(/url)
EV: (url="http://"http://www.AmbrosiaSW.com/games/ev/webboard.html")http://www.AmbrosiaS...v/webboard.html(/url)

If you take these steps, you'll ensure that your plugin reaches the widest possible audience, which is the goal, after all.