@prock, on Apr 21 2007, 03:21 PM, said in ATTN: DEFCON Bug Reports:
I launch Defcon and start a new game with just 1 CPU, "Activity Monitor" tells me Defcon is using:
130MB real (and rising about 1MB per 5 seconds), 500MB virtual (and rising)
I believe what you're seeing is the sounds being loaded on-demand. For instance, if I leave DEFCON running in the lobby, it will grow steadily, and peak at about 160MB. Memory profiling confirms this is sound-related.
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If (in Defcon) I go to the menu, options, sound and hit apply the memory usage skyrockets. After pounding it about a dozen times I ended up with:
193.29MB real (still rising as fast as before), 1000MB virtual (and still rising)
To some extent that's expected, since it restarts the sound system and thus causes more sounds to be loaded. That said, I suspect there's still a leak here.
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Doing the "leaks" command line on DEFCON just on the main menu resulted in 2741 leaks.
sigh I know, and it really bugs me too. But they're all over the place, and even take together probably not enough of a problem to justify fixing. Other than the Sound Options dialog, and I don't think DEFCON has any really serious memory leaks left.