@soitbegins, on Apr 30 2008, 08:25 AM, said in Werewolf Game Meta-Discussion:
- Yes, I have a tendency to put too many special roles in. It's a flaw of mine. If I was replaying the game, two people who have roles now would not have them, and another one would have the role be limited a bit.
And that is my chief objection. This isn't a game about psychology, it is a game about outthinking the GM. There are too many people with overpowered roles running around. In a more standard game, there should be quite a few more innocents alive, and one more cop alive (assuming that I hadn't been lynched earlier, which is quite possible without the incorrect information that mrxak gave to the group). So far in this game, individuals with special powers have made more kills than cops, and have made as many kills as there have been lynchings. This is neither fair, nor particularly well balanced.
@soitbegins, on Apr 30 2008, 08:25 AM, said in Werewolf Game Meta-Discussion:
- Re being killed: Blame Templar98921. I gave him the role, he used it.
Again, my complaint is not that I am dead. It is that I am dead because there was an overpowered special that killed me. There was an overpowered special because you gave him that role. Thus, it is your fault, not him. I don't fault Templar98921 for using an ability that he was given. In his shoes, I probably would have done the same. I don't think that he should have had that ability in the first place.
@soitbegins, on Apr 30 2008, 08:25 AM, said in Werewolf Game Meta-Discussion:
- I make it a policy not to tell what special roles are in a game (with certain exceptions). Adds a bit of uncertainty. Anyway, telling you what the special roles are wouldn't be consistent with the game theme.
That may be your policy. It runs counter to the best run games that I have seen. The best run games are those where everyone knows what to expect going in, and unexpected things happen because the players are clever. And, honestly, I don't think that ghosts are consistent with a mafia theme, so, clearly, anything can be consistent with any particular theme, assuming that it is described properly.
@soitbegins, on Apr 30 2008, 08:25 AM, said in Werewolf Game Meta-Discussion:
I have balanced the game very carefully. I'm not going to say how, because it'll give away the BIG surprise at the end of the game, but the cops actually had better chances than the innocents! Now, it could go either way.
Perhaps either team could win, but that is not the point that I have been making. The problem is not that any team could win, but that the game is fundamentally unbalanced by having so many special roles. The balance is weighted toward GM involvement, rather than player cleverness; not toward one side winning or the other. As Mack said, the GM should be invisible. In this game, he isn't.
@soitbegins, on Apr 30 2008, 08:25 AM, said in Werewolf Game Meta-Discussion:
I will post a play-by-play log at the end of the game, showing what happened and why. And it hasn't been a fair fight-- you've had it all your own way.
The fact that you feel the need to post a play-by-play confirms the points that I have been making. No one knows what is going on, which means that the players are no longer fighting each other, but rather that the players are fighting the GM. And I have never claimed that it was a fair fight, one way or the other. I am claiming that it should have been a fair fight between the cops and innocents, and that it hasn't been. I don't care which side wins -- either way, that side will have won in a way that is unfair.
@soitbegins, on Apr 30 2008, 08:25 AM, said in Werewolf Game Meta-Discussion:
I have not been manipulating the rules! Everything that happened in the game was a direct result of the actions of the players.
I haven't pulled any strings lately. See my above quote, about the fact that I have NOT been manipulating the rules.
You manipulated the rules in the beginning, and the effects of that manipulation have been apparent throughout the game. Again, the game has been players-vs-players-vs-GM, when it really should just be players-vs-players.
@soitbegins, on Apr 30 2008, 08:25 AM, said in Werewolf Game Meta-Discussion:
Also, in game 17 I was still learning how to host. I don't twist things around like that anymore.
And you clearly are still learning how to host.
xander