@mrxak, on Feb 8 2008, 01:39 PM, said in GTW Game 18:
Perhaps you missed my earlier post where I said PMs were strongly discouraged? Or forgot your first game where you died as a result of PMing people?
I didn't miss that post, and I'm never going to forget game 12. (JacaByte: mrxak was referring to me. I'll tell you the story, after the game ends.)
That said, I'd like to point out that private interpersonal communication is one of the game dynamics that makes the online game of GTW so unpredictable. It empowers the IA role (because the IAs can spill the beans to persons they've 'vetted' first), but also allows more opportunities for the terrorists to hijack the game (because they can try to convince other people that they are the IAs, or some other role than they actually have.) It does keep the game balanced, unless you've got some loose cannon (like me in Game 12) trying to mess with the entire game structure.
Also, it's true to life-- the members of the Council could be texting each other or something.