@train_glunkr, on Apr 25 2007, 11:20 PM, said in Oh Man...:
Don't look to video games for a basis of morality.
Very Sound advice. When I originally posted this topic I was interested in exploring what people are willing accept as reality when they play a video game and where they draw the line. What does a game have to put forward as a necessity for victory for you to stop playing it? When can you write off something as - entertainment - and when does it become too much? It's a hard topic to post in because you must preface everything you say with, - With regards to video games I feel, since, at least for me, what I am willing to play as a game differs greatly from what I would do in real life and I suspect this is the case with most everyone here. As we have established, no one here believes that Nuclear War is a positive thing, but many are willing to participate in a fictitious reenactment of Nuclear War carried out against population centers for the sake of entertainment.
And thus, my initial response to the game was the odd use of a scoring system that awarded points for killing civilians.
To that end, a few of you have responded to the use of the term - Innocent Civilians - claiming that it is an oxymoron. For the sake of discussion, it might be wise to examine the usage in its original context before we get too carried away with semantics and what connotes true innocence.
When I first used the phrase, it was in reference to the scoring system of the game, which, as previously acknowledged, awards points for military targets destroyed as well as the total number of civilians killed.
One of the definitions of the word innocent, and the one I was using in my statements, is as follows:
a. Not dangerous or harmful; innocuous.
As Train and MrXak have pointed out, every citizen could be branded - guilty - given their level of participation in the government of the country in question, but with when viewed using the definition stated above, it seems that in the context of war, there are certainly innocent civilians, or at the very least, people who pose so little direct threat they should not be valid targets. After all, an unarmed civilian poses no immediate military threat to another country. They may have different ideologies, they may work and pay taxes in the country at war with you, but they are innocent as far as I am concerned and certainly have not performed any action that validates them as a target for a direct, intentional nuclear attack.
@train_glunkr, on Apr 25 2007, 11:20 PM, said in Oh Man...:
I don't see any neutral ground here: either you are for the evil or you are against it. No matter what you do, you are either giving time and money to the evil government or you are trying to destroy it. So what should you do if you do not want to support an evil government, but you cannot oppose it? The answer is simple: run. There is no shame in abandoning your country if it has abandoned you. I do believe there are innocents, but I believe that when they decide to support their country, they become nothing more but another resource for their government.
There is some very strong black and white thinking here that I disagree with fully since in life there are very rarely two absolutes with no middle ground, but let us bring this back to original context. You go on to say:
@train_glunkr, on Apr 25 2007, 11:20 PM, said in Oh Man...:
They are just people, like you and me. Only they are in a very difficult situation. That is why I think effort should be made to save these people. This can be done even with a brutal war. Instead of bombing them without warning, encourage the civilians to run away, or encourage them to get away from places they may be mistaken for an enemy. But we should never encourage them to keep living their lives like nothing is happening! This is a war for crying out loud! People die and things get destroyed. We don't want people living through that. And we can never guarantee that they will be safe in a city we are attacking. In fact, if we assure them that they will die if they do not leave, more of them will run away and be safe because of it.
It sounds to me like you are genuinely concerted with the welfare of the population of a country at war. Your tone airs a bit on the side of - Get out of the way or we might kill you,? but I am hoping that this is only because you do not want to see those killed who do not need to die.
And so, this has been and still is the basis for my question to you all.
Why does Defcon award so many points for killing civilians? In what way could the slaughter of millions of civilians really solve anything? Would a - brutal -? approach to war really lead to a military victory? Could you even call it a - victory -? when in the end, you killed in excess of 35 million people?
A side note: With regards to your comments about the war in Iraq: I do not know that a discussion of the war in Iraq would be wise here since I get the sense our ideological differences on the subject are many in number and quite vast in scope.
(I'm having to bite my tongue here too keep things on topic, but I will refrain from posting about the war since that wasn't my intention when I posted originally.)
- - - - -
@train_glunkr, on Apr 25 2007, 11:39 PM, said in Oh Man...:
CrescentEdge,
(See above for the post by Train, trying to keep things a bit shorter by not quoting too much.)
This is genuinely appreciated and I thank you for your sincerity and compliments. As I have stated before and will state again. I have no intention of judging anyone here for playing Defcon nor do I wish to change anyone's opinion about which games are okay to play and which aren't. I recognize that everyone here has varying views on this topic and I am open to hearing what they are.
This post has been edited by Mackilroy : 25 April 2007 - 11:52 PM
Reason for edit: Cleaning up your formatting...