Wave gun sprites in Solid and Enemy...
I have discovered a way to make a bulletproof wall that the payer can fly through. If you take a wave gun sprite, set the Ex1 to 0, make it 'Solid (1)' and change the script to 'not scripted', you have a wall which will deter enemies, stop bullets, and allow you to fly through. If you change the solid type to Enemy (3), it will allow enemies, enemy bullets, painful shrapnel, you, to fly through. I have dubbed these things Wave-Walls.
WaveWallTest.zip (2.74K)
Number of downloads: 2
Any ideas for future uses?
-K
This post has been edited by Kasofa1 : 28 January 2009 - 11:49 PM