Ambrosia Garden Archive
    • Special Characters


      Version 1.1.0 Editor question

      I'd like to insert text with a different font than the default two available in the previous editor...Can I do this by using the Character Palette after having selected Special Characters? It would appear so, but I'm not at all sure exactly how to accomplish that.
      :huh:

      Lamkin

      This post has been edited by Lamkin : 31 August 2008 - 02:49 PM

    • I haven't had any luck with doing that either, although there is 3 different fonts, not two. (Extra 1: 0,1, and 2) 🙂

      Klublex

    • @klublex, on Aug 31 2008, 02:17 PM, said in Special Characters:

      I haven't had any luck with doing that either, although there is 3 different fonts, not two. (Extra 1: 0,1, and 2) 🙂

      Klublex

      I think the first two Extra1 values are for the same font, they're just at different sizes. Thanks for the response...

    • @zacha-pedro, on Jul 30 2008, 02:34 PM, said in Ambrosia Software, Inc. Updates Sketchfighter 4000 Alpha:

      By the way, I hear you wondering "1.1.0? what is so new in that one?"; well, I'll let the release notes speak for themselves:

      (code)SketchFighter notes
      -------------------

      .....

      Revision history:
      Version 1.1.0:

      Editor:

      -- Some fixes to text sprite editing.

      I'm wondering what these fixes were, as I'm still trying to use the Character Palette in a new level. It'd be a glaring error if it were included in the editor accidently, so there has to be some way for it to work, correct? 😉

      Lamkin

    • sometimes when I'm editing a level, I'll put in a text sprite, and it'll have a Chinese character in the box, but it won't show up in the game itself.
      I haven't tried putting one in manually though.

      Don't know.
      -K

    • Just a quick update from Zacha himself...He basically says special characters, fonts, etc., can't be used. 😞