Ambrosia Garden Archive
    • Validate/destroy sprites


      Is there any way to destroy a sprite other than the one speaking? No. oh well. Then is it possible for a conversation to open spinblocks/stuff so that Ferazel 'falls' through where he'd previously been standing? I don't want to use the button opens-RB-which-releases-button-which-does-stuff.

      Anyway, I also saw this:

      In the Goblin chief level, the skeletons are tinted; well, they're scenery, I guess it's possible.

      Also, DImbo's conversation in the Labyrinth (the validate sprite part) uses action 10 instead of 8! I guess there's two ways to validate sprites.

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    • Well...if you dont' want to use the buttonopens-RB-which-releases-button-which-does-stuff. method, then I guess you don't want to make that kind of trap 😉

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      Dr. Tall says: Taller is Better

    • Quote

      Originally posted by Dr Tall:
      **Well...if you dont' want to use the buttonopens-RB-which-releases-button-which-does-stuff. method, then I guess you don't want to make that kind of trap;)

      **

      What I really meant is that I don't have the space. I realized the hard way that you have to see the button and rock barrieer for it to work, and I've already found a little annoying workaround, but I can't do it more than once or else the player may get to annoyed.

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