A multi user map design project.
Team Multi Sketch:
Silverwind
Cheleball
Grey Shirt Ninja
Edwards
Tridash
Dogbert
Freq245
Pi Sketch
Conelight
Project Status: Complete!
The Rules:
Areas:
Each designer creates his/her own Area in the editor that begins at the adjoining space made by the previous designer. Each Area MUST have an adjoining space leading to the next Area. A designer must only modify his/her own Area, this can be as large as he/she wants, as long as it's not visible to the player when in another designer's Area. (so don't crowd it up to another Area's walls) Each designer's Area must be contained within it's own space and must NOT intersect with another designer's Area except for the adjoining space between one Area and another. At the beginning of each Area there must be a text sprite declaring the Area number and its designer.
Time Of Completion:
Each designer has an alloted time period to complete his/her Area of two weeks, the file must then be sent back to me. If a designer does not complete his/her Area in the alloted time it will be finished by me, and I will then send the file onto the next designer.
Extra 2 Values:
Each Area must contain no more then twenty different Extra 2 values, which are relative to the order in which you signed up to the project. For example if you are the sixth designer on the list and are therefor adding the sixth Area to the Project Multi Sketch, you can use any of the Extra 2 values between 1061 to 1070 and 1161 to 1170 but none of a higher number or less.
Sprite Names:
When giving a sprite a name, insert "A" for Area followed by the Area's number at the beginning of the name. Otherwise you might interfere with another sprite in somebody else's Area that has the same name. So instead of naming a sprite "Lava Rock Cluster" name it "A1 Lava Rock Cluster" or "A7 Lava Rock Cluster" if you're designing the seventh area.
Area 10
Area 10 has a different layout to that of Areas 1-9. It's composed of a series of Bosses each contained in a room/arena designed by various Project Multi Sketch participants. When a Boss is defeated, a door to the next Boss room/arena will open. The rules for Area 10 differ slightly from the rules governing Areas 1-9. When giving a sprite a name, insert "A10" for the Area's number followed by a 2 letter abbreviation of the designer's name. So instead of naming a sprite "A10 Turret Boss", I (Silverwind) would name it "A10SW Turret Boss", "SW" being an abbreviation of Silverwind. Extra2 rulings have not been confirmed.
Any exceptions to these rules must be approved by me first. Either PM your request or reply to this topic.
Table Of Contents:
The following are the current tables for the distribution of special objects.
Distribution Allowances For Pickups And Upgrades:
Area 1: Nothing
Area 2: Beam
Area 3: Dual Fighter Edition Ship Upgrade
Area 4: Homing
Area 5: Shield Upgrade 1
Area 6: Wave
Area 7: Trinity Turbo Ship Upgrade
Area 8: One of any of the S. weapons
Area 9. Shield Upgrade 2
Area 10: One of any of the S. weapons
Distribution Allowances For Weapon Colours:
Area 4: Red
Area 6: Blue
Area 8: Green
Distribution Allowances For Bosses And MiniBosses:
Area 4: Mini Boss
Area 7: Boss
Area 10: Boss2
Distribution Allowances For Missiles:
A designer is not allowed to place any Missile Packs in his/her Area.
Distribution Allowances For Stars:
A designer is not allowed to place any Stars in his/her Area.
If anyone has any suggestions on the Table Of Contents or feels like there's something else we should add to it, please say so in a reply to this topic or a PM.
Attached File(s)
- Project_Multi_Sketch_Part_5.SketchMap.zip (28.98K)
Number of downloads: 3
This post has been edited by Silverwind : 29 November 2007 - 01:56 PM