@silverwind, on May 13 2007, 01:53 PM, said in Project Multi Sketch:
There is but 1 fix that I can spot. (you've really done your job on this one! ^_^ )
Spoiler
The Trinity Turbo Edition Ship Upgrade is non solid when encountered. Likewise, the Super Force Field and the Switch Fitting which also share the same Extra 2 Value do not behave properly. (the Switch Fitting is already black when you meet it which makes it undetectable by sight, and the Super Force Field is deactivated) The Value of the Ship Upgrade must have been assigned to a different object in the level, which is triggered before encountering the Upgrade. As to which object, I don't know. I've gone over most of the triggers, but there's so many! lol! One thing I did notice was that 1077 (which is used for the Upgrade) is not the assigned Value of the Level End Force Fields. Is the problem simply that you meant to assign the Upgrade a value of 1177? As that's the Value of quite a number of other objects in the level, including the Level End Force Fields.
As soon as this is fixed, I'll post up the level and give my usual synopsis.
Ah, yes. I edited that today, the latest bit used was 1077 and not 1076. The upgrade must have 1078.
Some other changes included here: (data was deleted and can be refound here)