@silverwind, on Nov 29 2007, 01:44 PM, said in Project Multi Sketch:
Congratulations to all of us, who stuck it through and saw the project completed. Well done.
Yay! This certainly lasted longer than I expected, but the final product is certainly worth the wait.
@silverwind, on Nov 29 2007, 01:44 PM, said in Project Multi Sketch:
So, how long before the TC is released Ed?
Well, I have some sort of bug in the final area that will be a royal pain to fix, as I think that it's an Extra2 conflict with some reserved Extra2 values. I also have the super-secret and perhaps ill-advised addition to finish up, although I think that will only take a few hours. I also have finals and final projects for the next two weeks, so it will probably be done around Christmas.
@cheleball, on Nov 29 2007, 03:49 PM, said in Project Multi Sketch:
PMS 2 anyone? W/the option to make custom graphics for your area? Edwards would have to share the procedure for adding additional texture files for that to happen.
Imagine the bosses we could make if we could draw them...
And if you could set up custom scripts. Come winter break, I'll restart work on everything that's been shoved onto the back burner, and see about actually releasing MapText, and some script/sprite editors based on the same design (or possibly attempt an actual GUI script editor, although that would be a fairly large project).
Anyway, I'd certainly work on a PMS 2, and might even be able to organize it if nobody else wants to. As a side-note, if the next version would be CAE-based anyway, it could easily work to have the map loop back on itself and require some backtracking to complete.
But enough of discussion of a sequel for now- we just released the first one.
*Joins the general celebration"
Edwards