Yes, it works, at least in local multiplayer. So far, I only have the standard Pellets working as Player-vs-Player weapons, and in doing so have had to replace one sprite and one AI beyond just those associated with the Pellets, but I hope to be able to improve that in a future version. Anyway, this Custom Asset Enabler-based mod pack replaces the Pellet gun with a version that does damage to players, rather than enemies, and removes all the enemies from the Factory map in order to give you a good place to test it out.
To try it, simply download and unzip the attached file, double-click on the PvP Beta 1 icon, click the "Play" button in the window that comes up, and start a multiplayer game with another person who is using the mod.
Notes:
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Both players MUST be using this mod pack in order for PvP to work properly. If you do not, I don't think that the game will crash outright, but gameplay will be very badly screwed up. I suggest only using this mod pack after you have arranged with another player to have a PvP game- at that point, quit the game, and re-launch it by running the mod pack. You may also want to append "(PvP)" to your name, so people will know that there is something odd about your game.
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The Pellet gun is replaced across the entire game, so don't even bother trying to play most single-player levels- your shots will pass straight through enemies.
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Only the Pellets can hit other players, so switching to any other weapon will put you at a severe disadvantage in PvP play. I have removed all weapon pickups from the Factory level to avoid this problem.
Disclaimer: This is a beta version, use at your own risk. I suggest backing up your SketchFighter application before running this mod pack.
Edwards
Attached File(s)
- PvP_Beta_1.zip (76.73K)
Number of downloads: 10
This post has been edited by Edwards : 19 August 2007 - 01:58 AM