@pisketch, on Jul 26 2007, 08:24 PM, said in Force field trigger:
<...snip...>
This will give you one invisible set that will actually damage, and one visible that makes it look blue.
Just to be clear on this, the Layer-10 sprite does damage because it is of type Pickup, not because it uses the ENV: ClimateParticles AI (and you will need to explicitly set it to be of type Pickup if you want it to do damage, as that is not the default type for that sprite). Note that this trick will result in a few red particles popping into existence around the snow sprite every few seconds- there's nothing you can do about that other than try to hide them under a Layer-6 or so paper sprite.
Also note that you can use a very similar trick to make Seed Pods some color other than black.
@pisketch, on Jul 27 2007, 10:24 AM, said in Force field trigger:
laugh I'm always confused by that as well... It'd be nice if the editor marked layer 10 sprites somehow witout you having to click on them...
I've started setting Layer-10 sprites to about 50% transparency to show that they are supposed to be invisible.
Edwards