posted 11-22-99 01:33 PM
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Although many people think that human carriers s#ck, if you use them correctly, they can be incredibly effective ships. My pointers for using UNS carriers.
When attacked by fighters: Release one or two of your own if there are a lot of enemies. HOLD DOWN the apple key to continuously fire your laser turret. The turret can deal with small ships well. If you want to get the job done fast, engulf them in magneto pulse fire.
When engaging cruisers and gunships: Fire your Lturret continuously throughout the entire battle. It slowly wears down shields. As soon as you can bring your Mpulse to bear, let 'em have it! Not many smaller ships can hold out under that kind of bombardment for long. Release a couple of fighters.
When engaging carriers: Release fighters to soften them up. The Lturret is fairly long range. The moment you come in range, FIREFIREFIRE!! And keep firing until the battle is done. Try to approach the carrier from the rear. The best use of the Mpulse is to close to point blank range and FIREFIREFIRE!! The human carriers are the best point-blank fighters. At this point you reveal how much firepower human carriers really have. Under a continuous bombardment of Mpulse and Lturret, the enemy's shields will go down fairly quickly. Keep it up, and try to stay to the rear.
When you're about to die and you know it: No, don't clap your hands. Keep firing at the weakest enemy ship while releasing all fighters. Try to put yourself in a position so that when you blow up, the shrapnel will hit something.
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-Commander Cicion, commander of Audemedon 6th fleet
"Never tell me the odds!"
- Han Solo
IP: 207.76.182.254
Commander Cicion
Member posted 11-23-99 08:42 AM
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Also, a pair of human carriers is a good combination. They provide good cover for each other.
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-Commander Cicion, commander of Audemedon 6th fleet
"Never tell me the odds!"
- Han Solo
IP: 207.76.182.254
Admiral Darkk
Member posted 11-23-99 04:26 PM
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An interesting idea that can be done with human, indeed all carriers, is use them and their fighters as sheilds for your destroyer (I remember people saying how good human destroyers are).
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We will trade and collect your skulls. It is better than you deserve.
IP: 165.247.134.28
Commander Cicion
Member posted 11-24-99 01:46 PM
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Interesting tactic, Admiral.
IP: 165.247.46.149
Commander Cicion
Member posted 11-29-99 08:57 AM
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I'm just posting this to get it to the top of the board. I want someone else to respond.
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-Commander Cicion, commander of Audemedon 6th fleet
"Never tell me the odds!"
- Han Solo
IP: 207.76.182.254
Commander Cicion
Member posted 11-29-99 01:44 PM
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Here we go again!
IP: 207.76.182.254
Vegeta
Member posted 11-29-99 07:33 PM
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To be perfectly honest, a human gunship is as, if not more, effective as a human carrier. First of all, they're incrediably fast for a gunship class, they have a laser turret so they cannot be harrassed by smaller ships, and the magneto pulse fires rapidly enough to slowly wear down bigger ships. Don't those weapons sound familar? Yes, they are the EXACT SAME weapons as the carrier has, except the carrier has fighters. And to top it all of, human carriers are big and clumsy, and those fighters are the worst in the game (Lasers do 15 DAMAGE! A Gaitori pellet gun does more damage than that!). To sum it all up, you're better off with 2 Human Gunships than a Human Carrier.
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-Vegeta
(This message has been edited by Vegeta (edited 11-29-99).)
IP: 207.30.223.108
Commander Cicion
Member posted 11-30-99 05:26 PM
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Of course, the carrier has far tougher shielding. They both can do tons of damage in the middle of a battle.
IP: 207.76.182.254
Admiral Darkk
Member posted 12-31-99 10:22 AM
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Some people I played as humans did build carriers (I always build all gunships as Human and Gatori). They were always (I cannot recall at time when a guy with a carrier won) summarily defeated. Probably because the carriers drift around too much to be used as sheilds (most people don't try this anyway) and are too clumsy to use their mpulses much.
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We will trade and collect your skulls.
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GameRanger aliases:
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IP: 165.247.160.179
Commander Cicion
Member posted 12-31-99 04:52 PM
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Their tough shielding more than makes up for their slow turning rate(Which is pretty good for a carrier). Once they DO bring the big guns to bear, The enemy is quickly pounded to dust.
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-Commander Cicion, commander of Audemedon 6th fleet
"Never tell me the odds!"
- Han Solo
IP: 152.163.201.176
Admiral Darkk
Member posted 12-31-99 06:28 PM
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2 Gunships can bring twice the same guns to bear quickly. No contest.
Besides, the fighters aren't even a useful distraction and just add to your losses.
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We will trade and collect your skulls.
Join SETI @ Home. (url="http://"http://setiathome.ssl.berekely.edu")http://setiathome.ssl.berekely.edu(/url)
Ohhh, another strong signal form Ishima.....
GameRanger aliases:
Admiral Darkk - when I'm playing Ares
Technocrat - when I'm playing anything else (usualy FPS)
Akira - when my friend is over and he wants to play on my account (It could be him or me, ask)
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Jimi Hendrix
Junior Member posted 01-04-100 09:15 PM
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I found that when playing another person who likes to build many small ships--2 carriers and 3 gunships usually prove to do well---(just as long as you release your fighters before you engage the other persons fleet-this helps provide cover while you sear through the sheilds of enemy ships with your hvd and gunships) The cariers also provide cover against big targets with their missles. That's just one of my tacticts hope you find some use for it....
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guitar is where the music is
IP: 169.207.3.5
Firelizard
Member posted 01-05-100 07:16 AM
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I disagree. Whenever I play against people who build human gunships, I have been able to kill them easily. Sure, the laser is ok, but the carrier doesn't stand up well to a full barrage of magneto pulse/those yellow things on a destroyer. I've seen them done in by one (my) personal gunship with no wingman. Just get behind them, then they are too slow to hit you with magneto pulses.
Walter: Human Gunships are too slow. They can't do hyperspace at all.
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Cap'n Hector has robbed the bank!
IP: 205.222.120.240
Commander Cicion
Member posted 01-05-100 10:05 AM
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No contest.
YES contest. Two carriers provide better cover for each other, and the fighters are a great bonus. Gunships are good attack ships, but are far more effective when backed up by a carrier or two.
IP: 207.76.182.254
Pax
Member posted 01-07-100 03:27 PM
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Uhm.
AFAIK, the weapons systems for the Carrier and Gunship are identical. You're paying about twice as many resources for a Carrier, and the only advantage you get is shielding and some cannon fodder. And for that increase in shielding you get HORRID hyperspace acceleration, turning that is worse than the gunship, and laughable sublight acceleration. And this "backed up by a carrier" idea is absurd. What can a carrier do, other than fighters, that a gun ship can't? The only slightly helpful role I can imagine is as a target, so that other friendly gunships can take advantage of an enemy attacking your carrier. But for that kind of cost? Sorry, but I don't think it's a valid argument.
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Pax
"Fools, the gods arn't listening" - Beserker, Force Ten from Stoneheim (url="http://"http://www.axis.n3.net/")www.axis.n3.net/(/url) - Now open!
IP: 158.123.252.2
Mag Steelglass
Member posted 01-07-100 07:29 PM
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Also, here's the stats:
Gunship: Carrier:
Magnetopulse Magnetopulse
Laser Turret Laser Turret
None Fighters x10
Fast/Maneuverable Big/Clumsy
3000 shields 5000 shields
11 resource units 20 resource units
Now, if there are two gunships:
2 Gunships: Carrier:
Magnetopulse x2 Magnetopulse
Laser Turret x2 Laser Turret
None Fighters x10
Fast/Maneuverable Big/Clumsy
6000 shields 5000 shields
22 resource units 20 resource units
So, for 2 resource units, you get:
Firepower x2.
Speed/Maneuverability.
100 shields.
-10 fighters.
Seeing as UNS Fighters suck more than a black hole in an ocean, -10 fighters isn't a very big deal. Besides, 2 gunships can pick off 10 fighters rather easily.
Also, CANTHARAN CARRIERS, which I think we can all agree are better than UNS Carriers, can be taken down by ONE UNS GUNSHIP. The gunship will lose about 1/3 of its shields in the process.
I have complete faith in UNS Gunships.
IP: 216.26.39.217
Mag Steelglass
Member posted 01-07-100 07:30 PM
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It killed my spaces between my columns. Sorry if its hard to read!
IP: 216.26.39.217
Cotton Mouse
Member posted 01-09-100 12:21 AM
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All you people claim you have killed a human carrier with a human gunboat, and there-fore the gunship is better. Big whoop. I have killed every carrier in the game except an audemadon carrier with a gunship. The cantharin carrier is almost as bad as the gatori one, because you can fly right by it without getting singed, as it's 3-shot turret is so slow. You just have to think about attacking it first, I can kill quite a few with just one gunsh of ANY species. In my eyes, the carrier food chain goes like this: (you vs. Comp)
Sal Carrier
Aud Carrier
Human Carrier
Ishi Carrier
Canth Carrier
Gaitori Carrier
Btw, the reason I placed the human carrier before the ishiman one is because the human carrier and ish are opposites. The human has a fast-firing weapon, and a very accurate turret which is also fast firing, and has a longer range than the ishiman's turret. The ishiman has a slow (2 shots per-sec) and very innacrate turret, plus the mostly unusable missles. This makes the ishiman carrier vaunrable to both small and large ships. The only thing it work well against are cruisers. Combining low sheilds with an easy target make a loosing combinatin to the carrier.
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~(^..^)
IP: 206.102.3.115
Commander Cicion
Member posted 01-10-100 01:32 PM
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Pax, that "shielding and cannon fodder" Has many a time meant the difference between complete victory and annihalation. Carriers are made to survive multiple and extended combat missions over a period of time. Gunships aren't. And as for the gunships being backed up by a carrier idea, the gunships will swoop around attacking the enemy, while the carrier releases fighters to distract the enemy and pounds the enemies with its weapons. Chances are the enemies will concentrate on the rugged carrier, letting the more vulnerable gunships attack with near impunity.
And by the way, do you think that I ever would have posted this if I didn't already know that the weapon systems on a carrier are the same as the ones on a gunship besides the fighters?
IP: 207.76.182.254
Admiral Darkk
Member posted 01-16-100 10:14 PM
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First off Cotton - all carriers is the BEST strat for Ishimans and Cantharans. If you wish to debate it...
Next Cicion - Mag is right. Twice the capability. Fighters die in about 3 laser shots. Gunships can get that off in about a second. Furthermore carriers are too clumsy to pound the gunships while they are engaging the fighters. Of course, the fighters could try a monty python, but that would require human control. Zero contest. Especialy when the game has been going for a while.
Zip. Zilch. Nada. Nothing. Nilch.
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We will trade and collect your skulls.
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You're acting like fighters are as clumsy as carriers. They can DODGE shots easily enough. They last a little while. Trust me. The carriers are DEFINITELY NOT too clumsy to engage the enemy. They can turn faster than some other carriers and the laser turret and magneto have long ranges. PLUS they last much longer than gunships in the thick of battle. And what are "the gunships", anyway? I'm not talking about human carriers vs. human gunships.
By the way, WHAT THE HELL IS A MONTY PYTHON???!!!!!!
plenty of damn contest.