@shishkabibal, on Feb 16 2007, 04:16 PM, said in One Page to Rule Them All:
0. I Can't Even Beat The Level!!! (Pretty Challenging Eh??)
In that case you should not have released it. It's not against any rules, but it's generally a very bad idea to release a level unless either yourself or a beta tester has actually managed to beat it. If you're bad at playing the game, than you should try to attract a good player as a tester, otherwise you'll be limited to making maps that are within your own skill level.
@shishkabibal, on Feb 16 2007, 04:16 PM, said in One Page to Rule Them All:
1. I changed the guns to "Solid" and all the guns became their own enemies, so I changed it to "Non-Solid" and the guns go through the walls, so I change them to "Player" and the walls die after one touch to the walls, so I changed them to "Pickup" and the guns go through the walls. See the pattern? Any help?
Yes, I see the pattern. That is the correct behavior.
First, there is no collision handling between child sprites and walls for movements of the parent sprite. That is, if you have a child sprite that sticks way out from its parent, the parent is free to move around until it itself hits a wall. The child can go straight through.
Second, as I said in my post, you should make all guns type Enemy, which I noticed was left out of that list, so that 1) they will not shoot themselves, and 2) the player will not be able to shoot through them.
Third, I think you're talking about the third boss, the one with six turrets, not the first, with four giant cannons.
@shishkabibal, on Feb 16 2007, 04:16 PM, said in One Page to Rule Them All:
2. I think I know how to rig the doors to open and close.
Good. Does it involve Extra2 values? If not, take another look at either PiSketch's or Silverwind's demo levels.
Edwards