@crono, on Feb 28 2007, 11:34 AM, said in SketchMapMerge Shapes:
Regardless of how you do it, what you get out at the end though will be pretty useless with regards to a SFA wall though for obvious reasons.
But anyways, I think I've said my fill here - I'll let cheleball clarify what he was actually after.
Oh-ho, we're talking practicality now, eh? In that case, yeah, I admit this is kind of useless. I was mostly just after an interesting problem, but it's proving more and more intractable as time goes on. (Although, just between you and me, I think this could turn into a fantastic tool for mapmaking once the methods are developed enough. That more than anything is what I'm going for here.)
As for the rest--I opted for the brute force method because the cartesian versions of the formula produced by eliminating the parameter are just a mess, and I figured it would be easier to work with. And it does work--for the offsets. But the angles of rotation are off, and I don't understand how that could be so because, as far as I can tell, my method is mathematically sound.
The "repeating a shape along a path" approach is what I initially thought I would use, but when I started thinking about how to actually implement it, the only way I could see to do it involved calculating the path anyway. And if you're going to do that...just use the brute force method.
I must admit, Crono, that I'm feeling a little over my head. It seems that you expect me to make some sort of connection between what you've written and how to implement a cycloid with proper rotation angles, but it's not at all obvious to me how to do so. I may not have enough linear algebra and/or software engineering experience, or something.
In any case, don't worry about it. I think I'll move on to constructs that have a bit more utility in mapmaking.