Someone mentioned difficulty of navigating the list of saved games. Well sure it would be great if pageup/down/home/end worked but I think the dialog could also stand to be a bit bigger. There's enough vertical to room to display a couple more save slots and enough horizontal room to spread it out so the area name and time can be displayed in separate columns, freeing up more space vertically.
And here's my list of nit-picks/wishes for the Editor.
- The OS X colour pick can optionally allow for alpha picking as well so there wouldn't need to be a separate alpha slider if this was used.
- Can't undo placement of sprites (you can delete them but can't 'undo') and only one level of undo available in Select/Edit mode.
- Script menu could be easier to navigate if it was divided up into sub menus.
- Find 5 Stars?? Where's Find 'x' Stars? Or perhaps just Find All Stars?
- Perhaps it would be better if you had to specify the map size (and could adjust the margins later if necessary). This would allow for scroll bars and scroll wheels and make navigating much easier. (If this is not implemented then it would be nice if the scroll wheel could be used to rotate sprites directly rather than having it work by clicking the wheel and moving the mouse).
- If the above was implemented it might also be possible to have automatically generated mini-maps. This would be visible both in-game (like the pre-rendered maps currently used for the main story) and in the editor where you could also use it to navigate. I don't know how such maps are automatically generated in other games, maybe the way SketchFighter maps work mean it wouldn't really be possible but this is just one of my wishes.
- Following on from the above, it might require that large maps be split into multiple pieces (like in the main story) to prevent the mini-map becoming too small to be useful. Then you'd have to have an automatically generated, erm, galaxy map (the Editor would allow you to lay out the smaller pieces on the 'galaxy').
Well that's all for the moment. I know those last points are fairly major but I believe the ability to create great scenarios with all the features of the main one is important, especially as the main one is relatively small (for a game). Obviously it'll require working save points but that has already been mentioned more than once. Custom sprites and all that come next
This post has been edited by Guy : 26 December 2006 - 08:35 PM