Ambrosia Garden Archive
    • Custom Missions?


      Anything in the works?

      So...I beat the single player a couple of times, and I've enjoyed it immensely. But, I have a fairly crappy internet connection at school, so...

      Is anyone working on some new custom missions? Is the creation engine even robust enough to create decent maps and missions?

    • It's definetely robust enough to allow you creating big maps. I still have got an uncompleted SkecthFighter map on my desktop, maybe I'll work on it within the next weeks.

    • I advise you to check out the Sketchfighter add-on files for your custom maps fix. And there are surely more to come...

    • I uploaded a small "reach the goal" map a couple of days ago. It's tolerable. Due to the slowness of getting onto the add-ons page, I've already completed the next version of it <_< I've now turned my attention to something bigger.

    • When finals are done, I'll have more time to do stuff and then we shall see...

    • Excellent. I feel the finals pain, I've got 4 in the next two days.

      I was thinking I'd try something out too, but I just wanted to make sure that I wasn't kidding myself thinking there'd be a decently strong map/mod community.

      So...If I may ask, what are you all thinking for your designs?

    • @gray-shirt-ninja, on Dec 10 2006, 07:54 AM, said in Custom Missions?:

      Due to the slowness of getting onto the add-ons page, I've already completed the next version of it

      This should be resolved in the next few days. The people who should have had access to the add-ons file uploads don't right now, so it takes a long time for anything to get through. (Since someone who works for ASW has to take care of it at the moment.)

    • Yay! My first map is up. Go check it out. I've already identified and fixed a couple of things.

    • Quick Q; Has anyone figured out if we can rotate maps like in the forest? There's crazy potential there...

    • This is probably the wrong topic for this, but could map makers add a word to their map description indicating whether the map they made is "multiplayer" or "singleplayer"? (that is, assuming you can make multiplayer maps - my campus doesn't allow me to test out the multiplayer game features so I don't know)

      @jason-carr, on Dec 10 2006, 11:55 AM, said in Custom Missions?:

      I was thinking I'd try something out too, but I just wanted to make sure that I wasn't kidding myself thinking there'd be a decently strong map/mod community.

      Well, its been a little over a week since release (and in the middle of finals for a lot of people), so I wasn't expecting too much this early. That said, it would be interesting to see some custom campaigns up there.

    • @jason-carr, on Dec 11 2006, 04:00 PM, said in Custom Missions?:

      Quick Q; Has anyone figured out if we can rotate maps like in the forest? There's crazy potential there...

      Use a trigger that's named "Spin". It's in the manuel.

    • @avatara, on Dec 11 2006, 10:21 PM, said in Custom Missions?:

      This is probably the wrong topic for this, but could map makers add a word to their map description indicating whether the map they made is "multiplayer" or "singleplayer"? (that is, assuming you can make multiplayer maps - my campus doesn't allow me to test out the multiplayer game features so I don't know)

      You can't make multiplayer custom maps. 😞

    • I've made a little map, which I'll probably get around to posting at some point. Not all that great though...

    • @gray-shirt-ninja, on Dec 10 2006, 04:54 PM, said in Custom Missions?:

      I uploaded a small "reach the goal" map a couple of days ago. It's tolerable. Due to the slowness of getting onto the add-ons page, I've already completed the next version of it <_< I've now turned my attention to something bigger.

      I have finished the "red mission" in 1:40 min ^_^

    • I have a very large map in the works, although it would probably be finished alot sooner if I didn't have to lay out all those background tiles. Is there any way around that, and/or plans to make that easier?

      (Yes, I know about the download in the add-ons section, but it doesn't help me unless there's a way to move large numbers of objects from one map file to another, since I've already done most of the layout for my map...)

    • @distant, on Dec 11 2006, 09:29 PM, said in Custom Missions?:

      I have finished the "red mission" in 1:40 min ^_^

      Nice. But version 1.1 of my map will fix a bug with the mines. They're not supposed to have the script "Tank boss mines". They're supposed to be "Mines". Also I've made the forest area a bit harder to survive.