Michael B, on Apr 7 2005, 01:32 PM, said:
I really like the concept - it worked fine on Garden for me. But it seems ropey in all other levels since that...
Ashtar, you said "It seems that precision is MUCH less important that speed in drawing." I wonder if this might be the key. For those of us having framerate problems, the visual feedback on the gesture lags quite badly, so it's not obvious, for example, where the system registered the mouse-down as the glowing line didn't start until halfway along the first "stroke" of the gesture. On the other hand if we press and hold, drawing slowly, so the glowing line can keep up, maybe the system picks up too many wobbles and can't analyse the result correctly.
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I think that's exactly it. It wouldn't work if I drew the gestures slowly.
I never had any trouble with the system, aside from engineer/grenade confusion two or three times throughout the entire game. I use an inexpensive (get off the trackpad and stop complaining, laptop users!) mini-mouse and the game generally runs at 15-25 frames per second.