I've heard several questions about the Fighter class. Namely, the one that comes to mind is "Why do fighters suck?" In this post, I'm going to answer such questions about the Fighter, and hopefully reveal its true role and use in the wider spectrum of Ares combat.
I must be blunt. Disregard the Fighter as a ship or combat vessel. That's right, think of it as some new and unknown object, and analyze what you know about the Fighter and what is written in this post before you come to any conclusions.
There is a reason why you can't build fighters in multiplayer or the later stages of single player. Simply because, the Fighter is a weapon , not an actual vessel. If it were an actual ship class, we could laugh at it like we do now. But, did you know that the launch bays on Carriers are turreted? This is my first arguement for the Fighter being a weapon. I believe the launch bay is turreted because the role of the fighter is to knock ships off the Carrier. Another reason is the small amount of shielding on Fighters. Supposedly, with the view of the Fighter as a Squadron vessel (see Rock-Paper-Scissors Theory of Ares), 3 fighters (the most fighters you can build that are less than or equal to the price of a Gunship) should be able to take a Gunship on and win. We all know that this is simply rediculous and untrue. However, we see that 2 cruisers could take on a Gunship and win. This leads me to think of the Fighter as a weapon as well, actually more of a counter-weapon. The fighter's miniscule shielding makes it impossible to engage any other ship successfully (in other words, killing the same amount of resource credits) no matter how many fighters there are. And being onboard a Carrier, I think that the fighter is more of an obstacle/barrier/pestulence. A single fighter can bring any enemy ship to a dead halt, leaving that enemy ship open to the fire of your ships. A cloud of fighters can block, with their own lives, any incoming fire that might threaten the longevity of the Carrier (i.e. Fullerene, C. Missiles, even A. Missiles will be stoped). Lastly, the distraction provided by fighters can help a Carrier destroy any nearby ships.
I believe all these reasons to call the Fighter a complementary weapon on the Carrier class, rather than a stable ship class.
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-Vegeta
Alter Ego: Erich Blossey
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