Ambrosia Garden Archive
    • Quote

      Originally posted by Mag Steelglass:
      **It seems to me that if you were to make it a self-animating pulse that looked like a circular beam, with the sprite getting larger and larger, it'd work.
      **

      Um, so you'll be taking on contract 002 also then by the sounds of it.... 🙂

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      Oh, so it is another bug hunt then...

    • Er... Just Refreshing the topic.
      You can make an interesting missile defence system by creating a static beam that has a 'Die Destroy' action on it's target when it collides but with the 'Is Guided' inclusive filter set. This way it can do any amount of damage to ships but will shoot down guided missiles and aomic pulses,

      If this plug is still in development, can I volunteer? No graphics but I can provide actions and weapons.

      EDIT: Added last paragraph
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      Vast__

      (This message has been edited by Agent_Vast (edited 12-26-2003).)

    • Hey, someone's revived my dead topic!
      (Cleans the dust off "plug box" and opens it...)
      Yes, we here all love volunteers (heh) 🙂

      Contracts which still needing filling:

      001
      002
      003
      004
      006

      All the necessary ship sprites are done, I just need the weapons and other systems.
      Any help would be appreciated. Beta testers will be required too, when the thing is ready.

      My e-mail is down at the moment, so you can get me on this new e-mail address: lcanic42k DELETETHISBIT @eircom.net

      Welcome aboard Soldier!

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      Oh, so it is another bug hunt then...

      (This message has been edited by Lord Commander Anic (edited 01-11-2004).)