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Originally posted by Lord Commander Anic:
Contract 001:
An Assault Ship (AST) which will, on arrival at a planet launch a transport which will inherit the destination of the AST and land on the planet. The AST will also be armed with EVATS which will launch when the AST reaches a station - this bit I have already done in my "It's War" plug. I never got round to doing the transport bit properly. Perhaps you could use the existing AST in the War plug, which is equipped with transports, but they are "maually controlled" by the player. The third weapon on the AST will be a speces specific generic offense/defence weapon
We need an AST for each of the races.
I have no sprite for: Obish, Elejeetian, Gaitori, Cantharian, Audemedon, Salrillian, Human (the existing one is Ishman, but could double for the Humans also).
So basicly a massive ship that can hold a transport in its bay for release apon reaching a planet and EVATS when you reach a station? A heavy turret sounds like a good third weapon.
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Contract 002:
A point defence beam weapon, (short range, like that of the Bazidanese battleship, but with a range of about 1.5 ship lengths) that takes the form of a circle which expands out from the ship damaging/destroying anything it contacts. It therefore fires in all directions simultaneously. It would use a medium amount of energy. It is intended as a defense against missiles.
I believe I have a sprite that could do that...
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Contract 003:
Engine Development: A ship, cruiser class, capable of only one hyper jump (again one per speces), can use existing sprites.
What for? In order to do that you would have to cut energy to only one jump.
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**Contract 004:
Cruise Missile System.
A lot has been said aout this before. (Sideways glance at Slug and Pallas... Limax shuffles away quietly...).
A longtime project of mine. The one I use in "It's War" is based on a ship template, and is more or less a modified ship. It is based on the "Dreadnought Missile" concept as seen in an episode of ST Voyager. The one in "It's War" only functions manually, and an AI ship will use it like a fighter. :frown:
What is needed is a true Cruise Missile System where the AI ships or Stations armed with it will use it as an offensive weapon at ultra long range (say half the width of a scenario map space), or at normal ranges as is needed. It also needs to work as it does, to be a launchable targetable fighter-like device that the player can send against a specific target. I messed about with this for a while, and got a mess !
Also, it would be nice to improve the accuracy of the missile.**
The nukes from VI had that kinda range, it was kinda fun to sit at your planet and launch nukes that slammed into the enemy ships gathered around their planet a long ways away... Then watching them send nukes back.
The AI will use it a long range weapon, at least if its givin enough range. I'll have to dig up how i made them do it, something about attackrange... There is no way to set it as a specific target, but simply firing it at the target was usualy a hit on heavier ships.
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Contract 005:
A Command Destroyer - Ominous fleet command ship
More or less a battleship with a Destroyer armament and a platform for the Cruise Missile System. I use a White Star sprite for the Piioni version in "It's War", I have Humans, Cantharians (using Gate Ship sprite) and Audemedons covered. Sprites are needed for the other races as well as ship systems.
Hmm.. OK
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Contract 006:
A Long Range missile system for use on space bases. Needs to target ships at a quarter of the width of a scenario.
Nukes agian.
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"Two things are certian in this life. The universe, and human stupidity. ...Though i'm not so sure about the universe."