Ambrosia Garden Archive
    • Technical Development


      I have some Technical Development contracts to award if anyone out there is interested in a spot of Engineering Problem solving.

      This is for a new plug project I am starting now.

      I need the following:
      Weapons Experts,
      Propulsion Specialists,
      A ship Design Engineer,
      An Energy Development Specialist,
      An Energy Sprite Developer.

      Possibly A Level Brainstormer,
      I will be doing levels.

      I think a lot of this work has been done already and is cluttering up various hard drives.
      Hence this posting. Get that work noticed guys...

      As usual no one will be paid, as the budget is zero.
      And people will be expected to work all hours.
      However there is the glory of defending the Terran way of life to consider.

      ------------------
      Oh, so it is another bug hunt then...

    • You're fired.

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      If you want to win anything-a race, your self, your life-you have to go a little berserk.

    • What?...

      /reads the post agian, still confused

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      "Two things are certian in this life. The universe, and human stupidity. ...Though i'm not so sure about the universe."

    • Umm... do you think you could restate that a little clearer? You're planning on making an Ares add-on and you need some people to help with it...?

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      'So do all who live to see such times, but that is not for them to decide. All we can decide is what we chose to do with the time given to us."
      - Gandalf, 'The Lord of the Rings' - J. R. R. Tolkien
      (url="http://"http://members.shaw.ca/fearra/index.html")Fearra's Realm(/url)
      (url="http://"http://members.shaw.ca/fearra/oryhara.html")Ory-Hara Plug-in for EV:N(/url)

    • Quote

      Originally posted by Slug:
      **You're fired.
      **

      Great, a volunteer!
      You're hired 😄

      ------------------
      Oh, so it is another bug hunt then...

    • Yes, I am making an Ares add-on and I need people to help with it.

      ------------------
      Oh, so it is another bug hunt then...

    • I'll volunteer to do some thinking. I'm good at that.

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      "The libertarian roots of the Internet run deep. It was the place where innovation trumped experience, where the little guy had as big a megaphone as the largest network, where the small business could reach a global market, where the public could regulate far better than any government.
      "No one imagined that the megaphone would become so loud or that it would speak so often of penis enlargement pills and opportunities for unusual financial transactions in Nigeria."
      -New York Times, "How to Unclog the Information Artery" Money & Business, 5-25-03

    • Quote

      Originally posted by Pallas Athene:
      **I'll volunteer to do some thinking. I'm good at that.

      **

      I'll handle the arduous task of eating the pork rhinds.
      Do I have to lift them to my own mouth though?

      ------------------
      If you want to win anything-a race, your self, your life-you have to go a little berserk.

    • Hmmmm. I still have a small collection of energy pulses, impact effects, and associated explosions...

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      Sundered Angel ,
      The One and Only
      Ares Webboard Moderator, and all-around Nice Guy

    • Quote

      Originally posted by Slug:
      **I'll handle the arduous task of eating the pork rhinds.
      Do I have to lift them to my own mouth though?
      **

      Hmm, looks like we're going to have lots of thinkers and eaters and no one actually doing anything.
      Perhaps we should all retire to the bar, to do some thinking, and eating of course...
      Then the think tank could get tanked up.
      Perhaps even Limax and Count Altair might join us!

      Meanwhile, the plug will go on....

      ------------------
      Oh, so it is another bug hunt then...

    • Quote

      Originally posted by Sundered Angel:
      **Hmmmm. I still have a small collection of energy pulses, impact effects, and associated explosions...
      **

      Ah, now this is the sort of positive response that we need....

      ------------------
      Oh, so it is another bug hunt then...

    • Quote

      Originally posted by Lord Commander Anic:
      **I have some Technical Development contracts to award if anyone out there is interested in a spot of Engineering Problem solving.

      This is for a new plug project I am starting now.

      I need the following:
      Weapons Experts,
      Propulsion Specialists,
      A ship Design Engineer,
      An Energy Development Specialist,
      An Energy Sprite Developer.

      Possibly A Level Brainstormer,
      I will be doing levels.

      I think a lot of this work has been done already and is cluttering up various hard drives.
      Hence this posting. Get that work noticed guys...
      **

      Well, i'd be willing to offer my services then. I can do graphics, ship, weapons.-A ship Design Engineer, An Energy Development Specialist, An Energy Sprite Developer.

      ------------------
      "Two things are certian in this life. The universe, and human stupidity. ...Though i'm not so sure about the universe."

    • Good, You're hired! 🙂
      The Net Plug is First up.
      I am currently (06.06.03) on scenario 5 of about 8, so the scenarios should be done in a week or so. I have a few new ideas that I want to try and develop in addition. I intend to have this plug done in a few weeks, which is why bits are going out to contract.
      .
      .
      .
      So Far There Is The Following To Chose From::

      Contract 001:
      An Assault Ship (AST) which will, on arrival at a planet launch a transport which will inherit the destination of the AST and land on the planet. The AST will also be armed with EVATS which will launch when the AST reaches a station - this bit I have already done in my "It's War" plug. I never got round to doing the transport bit properly. Perhaps you could use the existing AST in the War plug, which is equipped with transports, but they are "maually controlled" by the player. The third weapon on the AST will be a speces specific generic offense/defence weapon

      We need an AST for each of the races.
      I have no sprite for: Obish, Elejeetian, Gaitori, Cantharian, Audemedon, Salrillian, Human (the existing one is Ishman, but could double for the Humans also).
      .
      .
      .
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      Contract 002:
      A point defence beam weapon, (short range, like that of the Bazidanese battleship, but with a range of about 1.5 ship lengths) that takes the form of a circle which expands out from the ship damaging/destroying anything it contacts. It therefore fires in all directions simultaneously. It would use a medium amount of energy. It is intended as a defense against missiles.
      .
      .
      .
      .
      .
      Contract 003:
      Engine Development: A ship, cruiser class, capable of only one hyper jump (again one per speces), can use existing sprites.
      .
      .
      .
      .
      .
      Contract 004:
      Cruise Missile System.
      A lot has been said aout this before. (Sideways glance at Slug and Pallas... Limax shuffles away quietly...).
      A longtime project of mine. The one I use in "It's War" is based on a ship template, and is more or less a modified ship. It is based on the "Dreadnought Missile" concept as seen in an episode of ST Voyager. The one in "It's War" only functions manually, and an AI ship will use it like a fighter. :frown:
      What is needed is a true Cruise Missile System where the AI ships or Stations armed with it will use it as an offensive weapon at ultra long range (say half the width of a scenario map space), or at normal ranges as is needed. It also needs to work as it does, to be a launchable targetable fighter-like device that the player can send against a specific target. I messed about with this for a while, and got a mess 😕 !

      Also, it would be nice to improve the accuracy of the missile.
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      .
      .
      .
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      Contract 005:
      A Command Destroyer - Ominous fleet command ship 🆒
      More or less a battleship with a Destroyer armament and a platform for the Cruise Missile System. I use a White Star sprite for the Piioni version in "It's War", I have Humans, Cantharians (using Gate Ship sprite) and Audemedons covered. Sprites are needed for the other races as well as ship systems.
      .
      .
      .
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      Contract 006:
      A Long Range missile system for use on space bases. Needs to target ships at a quarter of the width of a scenario.

      ------------------
      Oh, so it is another bug hunt then...

    • Quote

      Originally posted by Lord Commander Anic:
      Contract 001:
      An Assault Ship (AST) which will, on arrival at a planet launch a transport which will inherit the destination of the AST and land on the planet. The AST will also be armed with EVATS which will launch when the AST reaches a station - this bit I have already done in my "It's War" plug. I never got round to doing the transport bit properly. Perhaps you could use the existing AST in the War plug, which is equipped with transports, but they are "maually controlled" by the player. The third weapon on the AST will be a speces specific generic offense/defence weapon
      We need an AST for each of the races.
      I have no sprite for: Obish, Elejeetian, Gaitori, Cantharian, Audemedon, Salrillian, Human (the existing one is Ishman, but could double for the Humans also).

      So basicly a massive ship that can hold a transport in its bay for release apon reaching a planet and EVATS when you reach a station? A heavy turret sounds like a good third weapon.

      Quote

      Contract 002:
      A point defence beam weapon, (short range, like that of the Bazidanese battleship, but with a range of about 1.5 ship lengths) that takes the form of a circle which expands out from the ship damaging/destroying anything it contacts. It therefore fires in all directions simultaneously. It would use a medium amount of energy. It is intended as a defense against missiles.

      I believe I have a sprite that could do that...

      Quote

      Contract 003:
      Engine Development: A ship, cruiser class, capable of only one hyper jump (again one per speces), can use existing sprites.

      What for? In order to do that you would have to cut energy to only one jump.

      Quote

      **Contract 004:
      Cruise Missile System.
      A lot has been said aout this before. (Sideways glance at Slug and Pallas... Limax shuffles away quietly...).
      A longtime project of mine. The one I use in "It's War" is based on a ship template, and is more or less a modified ship. It is based on the "Dreadnought Missile" concept as seen in an episode of ST Voyager. The one in "It's War" only functions manually, and an AI ship will use it like a fighter. :frown:
      What is needed is a true Cruise Missile System where the AI ships or Stations armed with it will use it as an offensive weapon at ultra long range (say half the width of a scenario map space), or at normal ranges as is needed. It also needs to work as it does, to be a launchable targetable fighter-like device that the player can send against a specific target. I messed about with this for a while, and got a mess 😕 !

      Also, it would be nice to improve the accuracy of the missile.**

      The nukes from VI had that kinda range, it was kinda fun to sit at your planet and launch nukes that slammed into the enemy ships gathered around their planet a long ways away... Then watching them send nukes back.
      The AI will use it a long range weapon, at least if its givin enough range. I'll have to dig up how i made them do it, something about attackrange... There is no way to set it as a specific target, but simply firing it at the target was usualy a hit on heavier ships.

      Quote

      Contract 005:
      A Command Destroyer - Ominous fleet command ship 🆒
      More or less a battleship with a Destroyer armament and a platform for the Cruise Missile System. I use a White Star sprite for the Piioni version in "It's War", I have Humans, Cantharians (using Gate Ship sprite) and Audemedons covered. Sprites are needed for the other races as well as ship systems.

      Hmm.. OK

      Quote

      Contract 006:
      A Long Range missile system for use on space bases. Needs to target ships at a quarter of the width of a scenario.

      Nukes agian.

      ------------------
      "Two things are certian in this life. The universe, and human stupidity. ...Though i'm not so sure about the universe."

    • 🙂
      It would appear that you are an ideal contractor!
      K'plah!

      ------------------
      Oh, so it is another bug hunt then...

    • Quote

      Originally posted by Skyfox:
      The nukes from VI had that kinda range, it was kinda fun to sit at your planet and launch nukes that slammed into the enemy ships gathered around their planet a long ways away... Then watching them send nukes back.
      The AI will use it a long range weapon, at least if its givin enough range. I'll have to dig up how i made them do it, something about attackrange... There is no way to set it as a specific target, but simply firing it at the target was usualy a hit on heavier ships.

      Unchecking CanEngage would probably serve here. StaticDestination might be an appropriate flag as well.
      Usually, it would be best to build them from a base, but when fired from a ship, one should use CreateObjectInheritDest.

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      "The libertarian roots of the Internet run deep. It was the place where innovation trumped experience, where the little guy had as big a megaphone as the largest network, where the small business could reach a global market, where the public could regulate far better than any government.
      "No one imagined that the megaphone would become so loud or that it would speak so often of penis enlargement pills and opportunities for unusual financial transactions in Nigeria."
      -New York Times, "How to Unclog the Information Artery" Money & Business, 5-25-03

    • Well, you're welcome to my small collection. Photoshop format is fine? With assorted ready-to-import .pct files?

      ------------------
      Sundered Angel ,
      The One and Only
      Ares Webboard Moderator, and all-around Nice Guy

    • Quote

      Originally posted by Sundered Angel:
      **Well, you're welcome to my small collection. Photoshop format is fine? With assorted ready-to-import .pct files?
      **

      Photoshop is ideal! 🙂

      ------------------
      Oh, so it is another bug hunt then...

    • That's about 10 megs uncompressed, then. I'll compress them, transfer them, and email them later. The email link above your posts works?

      ------------------
      Sundered Angel ,
      The One and Only
      Ares Webboard Moderator, and all-around Nice Guy

    • Quote

      Originally posted by Sundered Angel:
      **That's about 10 megs uncompressed, then. I'll compress them, transfer them, and email them later. The email link above your posts works?
      **

      Er, e-mail link above my post, .... gee I don't know if it works,
      hang on, ... I'll check...

      .
      .
      checks...
      .
      .
      Yep it works.
      Try not to send an attachement of more than about two megs as I may not be able to retreive it. 5 e-mails each of two megs is fine.

      Many thanks 🙂 🙂 🙂

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      Oh, so it is another bug hunt then...