Ambrosia Garden Archive
    • Hera patch?


      I've been wondering for sometime if anyone ever thought about making an update for Hera. For a few weeks now, I've been making a Hyperion Plug-In, but I've found that Hera was hardly stable at all and crashed quite often, especially about actions related to sprites. It also created unwanted actions and things like that. Feel free to criticize my remarks, since I criticized your software ;).

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      • Power attract the corruptible.

      • Rot at the core always spread outward.

      Frank Herbert

    • I find Hera to be quite stable but extremely finniky to use.
      I make a back up of my plug file after every change (so I end up with a gig or so
      of back up files per plug!). I found that my plug could have about 650 objects before they became mixed up and corrupted. You need to be careful also that when creating a new object you don't end up modifying an existing one which can lead for example to cruisers which shoot transports instead of blue zapper shots...

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      Oh, so it is another bug hunt then...