Assistance and ideas needed!
The question of creating a mechanism by which a ship's energy can be recharged by a device which produces energy thingies (=the energy blobs produced when a ship dies) under controlled circumstances has come up before in the forums.
A year or so ago I put a little (admitedly not very much!) effort into producing such a device. My efforts didn't produce any workable results. Now I am about to try again, with more determination.
Basically I am aiming for a base and/or tanker vessel which will produce energy blobs once a friendly ship (and not an enemy) comes within a certain range of it. It needs to work without any intervention by the player who will be directing battle, or some other very important task. It also needs to be scenario-independant, so a tanker can be popped into any plug on a whim.
Has anyone any research done on this which may point me in the right direction? Or suggestions. One way might be to build an "in flight refuler weapon" into friendly ships, but this would use up a weapon slot which I would prefer not to do, though it does prevent the enemy from getting "our" fuel. I did get this to work, but only partly, and it didn't work properly. It also wasn't scenario-independant, and it crashed my Mac!
Perhaps there are half a dozzen working models out there already. I would also like to avoid re-inventing something that has been done already...
Suggestions, discussions, tips
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Oh, so it is another bug hunt then...